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OldGen
4 references·8 citing·46 second hop
OldGen (2011)OldGenUsing participatory activities with seniors to critique, build, and evaluate mobile phones (2007)Using participatory activitie…On Some Aspects of Improving Mobile Applications for the Elderly (2007)On Some Aspects of Improving …Inclusive design and human factors: designing mobile phones for older users (2006)Inclusive design and human fa…Designing for Older Adults (2004)Designing for Older Adults“Maps are hard for me”: Identifying How Older Adults Struggle with Mobile Maps (2020)“Maps are hard for me”: Ident…Perception and Adoption of Mobile Accessibility Features by Older Adults Experiencing Ability Changes (2019)Perception and Adoption of Mo…Are Mobile Apps Usable and Accessible for Senior Citizens in Smart Cities? (2019)Are Mobile Apps Usable and Ac…User Interface on Smartphone for Elderly Users (2017)User Interface on Smartphone …The hierarchy of mobile phone incorporation among older users (2015)The hierarchy of mobile phone…KoalaPhone: touchscreen mobile phone UI for active seniors (2015)KoalaPhone: touchscreen mobil…Easy Handheld Training: Interactive Self-learning App for Elderly Smartphone Novices (2014)Easy Handheld Training: Inter…Smartphone Evaluation Heuristics for Older Adults (2013)Smartphone Evaluation Heurist…Cognitive Load During Problem Solving: Effects on Learning (1988)Older adults' motivated choice for technological innovation: Evidence for benefit-driven selectivity. (2006)The digital divide: the special case of gender (2006)A Review of Gamification for Health-Related Contexts (2014)Exploring Barriers to and Enablers of the Adoption of Information and Communication Technology for the Care of Older Adults With Chronic Diseases: Scoping Review (2021)Countering Design Exclusion: An Introduction to Inclusive Design (2003)Should We Be Concerned That the Elderly Don't Text? (2008)Age-related difference in the use of mobile phones (2013)Designing a desirable smart bracelet for older adults (2013)Increasing the Usability of Online Information for Older Users: A Case Study in Participatory Design (2000)Research-derived web design guidelines for older people (2005)Use and Design of Handheld Computers for Older Adults: A Review and Appraisal (2012)Older adults’ use of smart phones: an investigation of the factors influencing the acceptance of new functions (2013)Design of Mobile Phones for Older Adults: An Empirical Analysis of Design Guidelines and Checklists for Feature Phones and Smartphones (2017)Television And Everyday Life (2003)Domestication of media and technology (2005)The digital divide has grown old: Determinants of a digital divide among seniors (2014)Selective motion: media displacement among older Internet users (2017)How Older Adults with Chronic Pain Manage Social Support Interactions with Mobile Media (2020)Mobile phone use before and during the COVID-19 pandemic – a panel study of older adults in seven countries (2023)Cognition, technology and games for the elderly: An introduction to ELDERGAMES Project (2006)Mobile remote presence systems for older adults (2011)PENGARUH ENDORSEMENT TERHADAP BRAND AWARENESS DAN IMPLIKASINYA TERHADAP PROSES KEPUTUSAN PEMBELIAN (SURVEY PADA KONSUMEN REMOV DI SHOPEE) (2025)Older people and mobile phones: A multi-method investigation (2008)A Study of Pointing Performance of Elderly Users on Smartphones (2012)Are Smartphones Ubiquitous?: An in-depth survey of smartphone adoption by seniors (2016)A Multi-method Approach for Requirements Elicitation for the Design and Development of Smartphone Applications for Older Adults (2020)Reducing the Search Space on demand helps Older Adults find Mobile UI Features quickly, on par with Younger Adults (2024)A technology acceptance model for empirically testing new end-user information systems : theory and results (1985)Qualitative Evaluation and Research Methods (1992)User Acceptance of Information Technology: Toward A Unified View1 (2003)Intersecting Liminality: Acquiring a Smartphone as a Blind or Low Vision Older Adult (2024)Age differences in fluid and crystallized intelligence (1967)Protocol Analysis: Verbal Reports as Data (1986)Factors predicting the use of technology: Findings from the center for research and education on aging and technology enhancement (create). (2006)”Too old to bank digitally? ”: A Survey of Banking Practices and Challenges Among Older Adults in China (2021)“I Used To Carry A Wallet, Now I Just Need To Carry My Phone”: Understanding Current Banking Practices and Challenges Among Older Adults in China (2022)“Where is history”: Toward Designing a Voice Assistant to help Older Adults locate Interface Features quickly (2023)Designing for Older Adults (2010)A Biography of the Pew Research Center’s Internet & American Life Project (2012)A design framework of a smartphone user interface for elderly users (2022)The impact of different age-friendly smart home interface styles on the interaction behavior of elderly users (2022)Designing an age-friendly conversational AI agent for mobile banking: the effects of voice modality and lip movement (2024)Aging and Information Technology Use (2009)Gerontechnology acceptance by elderly Hong Kong Chinese: a senior technology acceptance model (STAM) (2014)Survey research methods (2014)
this work references cited by second hop

References

  • 2004Designing for Older Adults775 cited
  • 2007On Some Aspects of Improving Mobile Applications for the Elderly196 cited
  • 2007Using participatory activities with seniors to critique, build, and evaluate mobile phones128 cited
  • 2006Inclusive design and human factors: designing mobile phones for older users107 cited

Cited by

  • 2020“Maps are hard for me”: Identifying How Older Adults Struggle with Mobile Maps33 cited
  • 2015KoalaPhone: touchscreen mobile phone UI for active seniors32 cited
  • 2019Perception and Adoption of Mobile Accessibility Features by Older Adults Experiencing Ability Changes27 cited
  • 2015The hierarchy of mobile phone incorporation among older users26 cited
  • 2019Are Mobile Apps Usable and Accessible for Senior Citizens in Smart Cities?22 cited
  • 2017User Interface on Smartphone for Elderly Users13 cited
  • 2014Easy Handheld Training: Interactive Self-learning App for Elderly Smartphone Novices11 cited
  • 2013Smartphone Evaluation Heuristics for Older Adults11 cited

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