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Digital games have caught the attention of scholars across a variety of disciplines. Today, scholars from fields as diverse as media design, literature, computer science, education, and theatre studies have together contributed to the understanding of this emergent medium and its phenomenon as a learning tool The unsatisfying experience of directly adopting game formats into educational contexts has motivated researchers to study successful (commercial) digital games, in particular to examine the play activities of digital games and the principles underlying the design of digital games in order to develop concepts and strategies for rich virtual learning contexts. In this review, provided is a brief account of academic arguments regarding digital games and learning.
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Stored only when both papers are in the corpus — 77 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.