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Differential effect of motivational features on training improvements in school-based cognitive training
16 references·16 citing·50 second hopsampled
Differential effect of motivational features on training improvements in school-based cognitive training (2014)Differential effect of motivational featu…Video game training enhances cognitive control in older adults (2013)Video game training enhances …The role of individual differences in cognitive training and transfer (2013)The role of individual differ…Failure of Working Memory Training to Enhance Cognition or Intelligence (2013)Failure of Working Memory Tra…No evidence of intelligence improvement after working memory training: A randomized, placebo-controlled study. (2012)No evidence of intelligence i…Short- and long-term benefits of cognitive training (2011)Short- and long-term benefits…Motivating Children to Learn Effectively: Exploring the Value of Intrinsic Integration in Educational Games (2011)Motivating Children to Learn …Hundred days of cognitive training enhance broad cognitive abilities in adulthood: findings from the COGITO study (2010)Hundred days of cognitive tra…A Motivational Model of Video Game Engagement (2010)A Motivational Model of Video…Adaptive training leads to sustained enhancement of poor working memory in children (2009)Adaptive training leads to su…Web-based quiz-game-like formative assessment: Development and evaluation (2008)Web-based quiz-game-like form…Improving fluid intelligence with training on working memory (2008)Improving fluid intelligence …The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)The Motivational Pull of Vide…Are Video Games Good for Learning? (2006)Are Video Games Good for Lear…Intrinsic and Extrinsic Motivational Orientations in the Classroom: Age Differences and Academic Correlates. (2005)Intrinsic and Extrinsic Motiv…Psychometric Properties of the Intrinsic Motivation Inventory in a Competitive Sport Setting: A Confirmatory Factor Analysis (1989)Psychometric Properties of th…Toward a Theory of Intrinsically Motivating Instruction* (1981)Toward a Theory of Intrinsica…Digital Twin for Math Education: A Study on the Utilization of Games and Gamification for University Mathematics Education (2023)Digital Twin for Math Educati…Video Game Design for Learning to Learn (2022)Video Game Design for Learnin…Why Does Cognitive Training Yield Inconsistent Benefits? A Meta-Analysis of Individual Differences in Baseline Cognitive Abilities and Training Outcomes (2021)Why Does Cognitive Training Y…The impact of peer competition and collaboration on gamified learning performance in educational settings: a Meta-analytical study (2021)The impact of peer competitio…A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study (2021)A Gamification Framework for …Digital Games as a Context for Children’s Cognitive Development: Research Recommendations and Policy Considerations (2019)Digital Games as a Context fo…The Benefits and Challenges of Implementing Motivational Features to Boost Cognitive Training Outcome (2017)The Benefits and Challenges o…Attrition from Web-Based Cognitive Testing: A Repeated Measures Comparison of Gamification Techniques (2017)Attrition from Web-Based Cogn…Training on Working Memory and Inhibitory Control in Young Adults (2016)Training on Working Memory an…The effects of gamelike features and test location on cognitive test performance and participant enjoyment (2016)The effects of gamelike featu…Individual Differences and Motivational Effects (2016)Individual Differences and Mo…Video games, cognitive exercises, and the enhancement of cognitive abilities (2015)Video games, cognitive exerci…The Impacts of Video Games on Cognition (and How the Government Can Guide the Industry) (2015)The Impacts of Video Games on…How to build better memory training games (2015)How to build better memory tr…Cognitive Bias Modification for adolescents with substance use problems – Can serious games help? (2015)Cognitive Bias Modification f…Spaced cognitive training promotes training transfer (2014)Spaced cognitive training pro…Science and Human Behavior (1953)Human Problem Solving (1972)Beyond boredom and anxiety (1975)Motivational and self-regulated learning components of classroom academic performance. (1990)The psychology of curiosity: A review and reinterpretation. (1994)Focus on Formative Feedback (2008)Mind in Society: The Development of Higher Psychological Processes (1978)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)What video games have to teach us about learning and literacy (2003)Mindsets and human nature: Promoting change in the Middle East, the schoolyard, the racial divide, and willpower. (2012)Intrinsic Motivation and Self-Determination in Human Behavior (1985)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The benefits of playing video games. (2013)Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model (2016)Homo Ludens: A Study of the Play-Element in Culture. (1951)Schedules of reinforcement. (1957)What Video Games Have to Teach Us about Learning and Literacy (2004)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)A systematic literature review of games-based learning empirical evidence in primary education (2016)Accessing the Inaccessible: Redefining Play as a Spectrum (2018)Development and validation of a geriatric depression screening scale: A preliminary report (1982)Statistical Methods for Meta-Analysis (1988)The MOS 36-item short-form health survey (SF-36). I. Conceptual framework and item selection. 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(1985)Toward A Hierarchical Model of Intrinsic and Extrinsic Motivation (1997)On the Assessment of Situational Intrinsic and Extrinsic Motivation: The Situational Motivation Scale (SIMS) (2000)Exercise, physical activity, and self-determination theory: A systematic review (2012)Working Memory (1974)The phonological loop as a language learning device. (1998)The episodic buffer: a new component of working memory? (2000)Interventions Shown to Aid Executive Function Development in Children 4 to 12 Years Old (2011)Working Memory Training Does Not Improve Performance on Measures of Intelligence or Other Measures of “Far Transfer” (2016)Culture and the Self: Implications for Cognition, Emotion, and Motivation (1991)A meta-analytic review of achievement goal measures: Different labels for the same constructs or different constructs with similar labels? (2010)A self-determination theory approach to predicting school achievement over time: the unique role of intrinsic motivation (2014)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Children's Motivations for Video Game Play in the Context of Normal Development (2010)Do Angry Birds Make for Angry Children? A Meta-Analysis of Video Game Influences on Children’s and Adolescents’ Aggression, Mental Health, Prosocial Behavior, and Academic Performance (2015)Social Media Use and Mental Health among Young Adults (2017)
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References

  • 2006The Motivational Pull of Video Games: A Self-Determination Theory Approach3,328 cited
  • 1989Psychometric Properties of the Intrinsic Motivation Inventory in a Competitive Sport Setting: A Confirmatory Factor Analysis2,691 cited
  • 1981Toward a Theory of Intrinsically Motivating Instruction*2,197 cited
  • 2008Improving fluid intelligence with training on working memory2,185 cited
  • 2013Video game training enhances cognitive control in older adults1,665 cited
  • 2010A Motivational Model of Video Game Engagement1,419 cited
  • 2005Intrinsic and Extrinsic Motivational Orientations in the Classroom: Age Differences and Academic Correlates.1,298 cited
  • 2009Adaptive training leads to sustained enhancement of poor working memory in children958 cited
  • 2011Short- and long-term benefits of cognitive training767 cited
  • 2011Motivating Children to Learn Effectively: Exploring the Value of Intrinsic Integration in Educational Games618 cited
  • 2012No evidence of intelligence improvement after working memory training: A randomized, placebo-controlled study.616 cited
  • 2010Hundred days of cognitive training enhance broad cognitive abilities in adulthood: findings from the COGITO study612 cited
  • 2013The role of individual differences in cognitive training and transfer432 cited
  • 2013Failure of Working Memory Training to Enhance Cognition or Intelligence

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208 cited
  • 2008Web-based quiz-game-like formative assessment: Development and evaluation162 cited
  • 2006Are Video Games Good for Learning?152 cited
  • Cited by

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    • 2021Why Does Cognitive Training Yield Inconsistent Benefits? A Meta-Analysis of Individual Differences in Baseline Cognitive Abilities and Training Outcomes100 cited
    • 2015How to build better memory training games97 cited
    • 2021A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study96 cited
    • 2016Training on Working Memory and Inhibitory Control in Young Adults96 cited
    • 2019Digital Games as a Context for Children’s Cognitive Development: Research Recommendations and Policy Considerations95 cited
    • 2015The Impacts of Video Games on Cognition (and How the Government Can Guide the Industry)82 cited
    • 2014Spaced cognitive training promotes training transfer81 cited
    • 2022Video Game Design for Learning to Learn73 cited
    • 2017The Benefits and Challenges of Implementing Motivational Features to Boost Cognitive Training Outcome63 cited
    • 2016The effects of gamelike features and test location on cognitive test performance and participant enjoyment61 cited
    • 2017Attrition from Web-Based Cognitive Testing: A Repeated Measures Comparison of Gamification Techniques57 cited
    • 2021The impact of peer competition and collaboration on gamified learning performance in educational settings: a Meta-analytical study54 cited
    • 2023Digital Twin for Math Education: A Study on the Utilization of Games and Gamification for University Mathematics Education50 cited
    • 2016Individual Differences and Motivational Effects43 cited