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Mediating between practitioner and developer communities: the Learning Activity Design in Education experience
5 references·1 citing·19 second hop
Mediating between practitioner and developer communities: the Learning Activity Design in Education experience (2007)Mediating between practitioner and develo…Creating shareable representations of practice (2011)Creating shareable representa…A framework for pedagogical evaluation of virtual learning environments (2004)A framework for pedagogical e…Perspectives on Activity Theory (1999)Perspectives on Activity Theo…Communities of practice learning, meaning, and identity (1999)Communities of practice learn…Creating shareable representations of practice (1998)Creating shareable representa…The use of a visual learning design representation to support the design process of teaching in higher education (2011)The use of a visual learning …The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)The Business of Talk: Organizations in Action. (1995)DISCUSSION, COLLABORATIVE KNOWLEDGE WORK AND EPISTEMIC FLUENCY (2007)Using Video to Record Summary Lectures to Aid Students' Revision (2007)Perception and performance in a flipped Financial Mathematics classroom (2018)8: An Evolving Logic of Participant Observation, Educational Ethnography, and Other Case Studies (1978)Educational design and networked learning: Patterns, pattern languages and design practice (2005)Rethinking Pedagogy for a Digital Age: Designing and Delivering E-Learning (2007)EIGHT. The Compulsion of Proximity (1994)Practitioner Networks: Professional Learning in the Twenty-First Century (2009)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)Studies of expansive learning: Foundations, findings and future challenges (2010)Learning by Expanding (2014)Reflections on the use of blended learning (2004)Review of e-learning theories, frameworks and models (2004)Climbing up the leaderboard: an empirical study of applying Gamification techniques to a computer programming class (2016)Clusters and knowledge: local buzz, global pipelines and the process of knowledge creation (2004)Problem-Based Learning: What and How Do Students Learn? (2004)
this work references cited by second hop

References

  • 1999Communities of practice learning, meaning, and identity28,353 cited
  • 1999Perspectives on Activity Theory3,241 cited
  • 2004A framework for pedagogical evaluation of virtual learning environments304 cited
  • 2011Creating shareable representations of practice47 cited
  • 1998Creating shareable representations of practice31 cited

Cited by

  • 2011The use of a visual learning design representation to support the design process of teaching in higher education57 cited

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