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Gender Differences in Video Game Characters’ Roles, Appearances, and Attire as Portrayed in Video Game Magazines
16 references·9 citing·49 second hopsampled
Gender Differences in Video Game Characters’ Roles, Appearances, and Attire as Portrayed in Video Game Magazines (2007)Gender Differences in Video Game Characte…The mass marketing of disordered eating and Eating Disorders: The social psychology of women, thinness and culture (2006)The mass marketing of disorde…Still a Man's Game: Gender Representation in Online Reviews of Video Games (2006)Still a Man's Game: Gender Re…Can the Media Affect Us? Social Comparison, Self-Discrepancy, and the Thin Ideal (2006)Can the Media Affect Us? Soci…Contributions of Music Video Exposure to Black Adolescents’ Gender and Sexual Schemas (2005)Contributions of Music Video …The Gender-Role Content of Children's Favorite Television Programs and Its Links to Their Gender-Related Perceptions (2004)The Gender-Role Content of Ch…Body-image evaluation and body-image investment among adolescents: a test of sociocultural and social comparison theories. (2004)Body-image evaluation and bod…Popular Video Games: Quantifying the Presentation of Violence and Its Context (2003)Popular Video Games: Quantify…Shirts vs. Skins: Clothing as an Indicator of Gender Role Stereotyping in Video Games (2002)Shirts vs. Skins: Clothing as…Media, Celebrities, and Social Influence: Identification With Elvis Presley (2002)Media, Celebrities, and Socia…A normative study of family media habits (2002)A normative study of family m…Violence in E-Rated Video Games (2001)Violence in E-Rated Video Gam…Media and youth: access, exposure, and privatization (2000)Media and youth: access, expo…From girls into women: Scripts for sexuality and romance inseventeenmagazine, 1974–1994 (1998)From girls into women: Script…An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior (1998)An Examination of Violence an…Reevaluating the Impact of Video Games (1993)Reevaluating the Impact of Vi…A Theory of Social Comparison Processes (1954)A Theory of Social Comparison…Magical women: Representations of female characters in the Witcher video game series (2022)Magical women: Representation…Are We Still a Sexist Society? Primary Socialisation and Adherence to Gender Roles in Childhood (2022)Are We Still a Sexist Society…Sexualization of Girls: Addressing Criticism of the APA Report, Presenting New Evidence (2019)Sexualization of Girls: Addre…Increased Cognitive Load during Video Game Play Reduces Rape Myth Acceptance and Hostile Sexism after Exposure to Sexualized Female Avatars (2018)Increased Cognitive Load duri…Blurring the boundaries: Using Gamergate to examine “real” and symbolic violence against women in contemporary gaming culture (2017)Blurring the boundaries: Usin…Gender Differences in Movie Superheroes’ Roles, Appearances, and Violence (2016)Gender Differences in Movie S…Geopolitics, Gender, and Genre: The Work of Pre-Title/Title Sequences in James Bond Films (2014)Geopolitics, Gender, and Genr…Deviant bodies, stigmatized identities, and racist acts: examining the experiences of African-American gamers in Xbox Live (2012)Deviant bodies, stigmatized i…Social Considerations Related to Adolescent Girls’ Sexual Empowerment: A Response to Lamb and Peterson (2011)Social Considerations Related…Development and validation of the State Hope Scale. (1996)Practical Significance: A Concept Whose Time Has Come (1996)Body dissatisfaction, engagement in body change behaviors and sociocultural influences on body image among Chinese adolescents (2010)Integrating Social Comparison Theory and Self-Esteem within Objectification Theory to Predict Women’s Disordered Eating (2010)Explaining the relation between thin ideal internalization and body dissatisfaction among college women: The roles of social comparison and body surveillance (2011)Influence of models' reinforcement contingencies on the acquisition of imitative responses. (1965)Introduction to Classical and Modern Test Theory (1986)Internet paradox: A social technology that reduces social involvement and psychological well-being? (1998)Correlates and Consequences of Exposure to Video Game Violence: Hostile Personality, Empathy, and Aggressive Behavior (2005)Individual Characteristics and the Multiple Contexts of Adolescent Bullying: An Ecological Perspective (2008)Not at the Dinner Table (2016)Social learning and personality development (1963)Gender schema theory: A cognitive account of sex typing. (1981)Gender and Computer Games: Exploring Females' Dislikes (2006)The Effects of the Sexualization of Female Video Game Characters on Gender Stereotyping and Female Self-Concept (2009)Sex Differences in Social Behavior (2013)Transmission of aggression through imitation of aggressive models. (1961)Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (2000)Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (2001)It's Okay to Shoot a Character: Moral Disengagement in Violent Video Games (2010)Sexy, Strong, and Secondary: A Content Analysis of Female Characters in Video Games across 31 Years (2016)Analyzing media messages using quantitative content analysis in research (2005)College Students’ Video Game Participation and Perceptions: Gender Differences and Implications (2007)Gender, Simulation, and Gaming: Research Review and Redirections (2010)Cultural myths and supports for rape. (1980)Sex, Lies, and Video Games: The Portrayal of Male and Female Characters on Video Game Covers (2007)The harms of pornography exposure among children and young people (2009)Sexual Objectification in Music Videos: A Content Analysis Comparing Gender and Genre (2011)Handbook of Social Cognition (2014)A theory of objective self awareness (1972)Self-discrepancy: A theory relating self and affect. (1987)Meta-analytic moderators of experimental exposure to media portrayals of women on female appearance satisfaction: Social comparisons as automatic processes (2009)Instagram and college women's body image: Investigating the roles of appearance-related comparisons and intrasexual competition (2017)Discipline and Punish: The Birth of the Prison. (1978)An eating disorder-specific model of interpersonal psychotherapy (IPT-ED): Causal pathways and treatment implications (2010)e-Ana and e-Mia: A Content Analysis of Pro–Eating Disorder Web Sites (2010)Predictors of body dissatisfaction and disordered eating in middle-aged women (2010)Mind, Self, and Society (2015)Gender Advertisements (1976)Media Images and the Social Construction of Reality (1992)Not so doomed: computer game play and positive adolescent development (2002)Gaming at a LAN event: the social context of playing video games (2005)A Theoretical Model of the Effects and Consequences of Playing Video Games. (2006)Informal social communication. (1950)Deviation, rejection, and communication. (1951)Inequity In Social Exchange (1965)The Elaboration Likelihood Model of Persuasion (1986)A Theory of Fairness, Competition, and Cooperation (1999)Level of aspiration. (2004)
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References

  • 1954A Theory of Social Comparison Processes20,836 cited
  • 1998An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior504 cited
  • 2006Can the Media Affect Us? Social Comparison, Self-Discrepancy, and the Thin Ideal413 cited
  • 2002A normative study of family media habits372 cited
  • 2006The mass marketing of disordered eating and Eating Disorders: The social psychology of women, thinness and culture313 cited
  • 2002Shirts vs. Skins: Clothing as an Indicator of Gender Role Stereotyping in Video Games297 cited
  • 2004Body-image evaluation and body-image investment among adolescents: a test of sociocultural and social comparison theories.280 cited
  • 2005Contributions of Music Video Exposure to Black Adolescents’ Gender and Sexual Schemas278 cited
  • 2003Popular Video Games: Quantifying the Presentation of Violence and Its Context262 cited
  • 2006Still a Man's Game: Gender Representation in Online Reviews of Video Games254 cited
  • 2000Media and youth: access, exposure, and privatization238 cited
  • 2001Violence in E-Rated Video Games206 cited
  • 2002Media, Celebrities, and Social Influence: Identification With Elvis Presley200 cited
  • 1993Reevaluating the Impact of Video Games198 cited

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  • 1998From girls into women: Scripts for sexuality and romance inseventeenmagazine, 1974–1994185 cited
  • 2004The Gender-Role Content of Children's Favorite Television Programs and Its Links to Their Gender-Related Perceptions148 cited
  • Cited by

    • 2017Blurring the boundaries: Using Gamergate to examine “real” and symbolic violence against women in contemporary gaming culture182 cited
    • 2012Deviant bodies, stigmatized identities, and racist acts: examining the experiences of African-American gamers in Xbox Live179 cited
    • 2018Increased Cognitive Load during Video Game Play Reduces Rape Myth Acceptance and Hostile Sexism after Exposure to Sexualized Female Avatars36 cited
    • 2022Are We Still a Sexist Society? Primary Socialisation and Adherence to Gender Roles in Childhood34 cited
    • 2016Gender Differences in Movie Superheroes’ Roles, Appearances, and Violence26 cited
    • 2011Social Considerations Related to Adolescent Girls’ Sexual Empowerment: A Response to Lamb and Peterson24 cited
    • 2019Sexualization of Girls: Addressing Criticism of the APA Report, Presenting New Evidence24 cited
    • 2022Magical women: Representations of female characters in the Witcher video game series20 cited
    • 2014Geopolitics, Gender, and Genre: The Work of Pre-Title/Title Sequences in James Bond Films8 cited