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Terminological Ambiguity
14 references·3 citing·36 second hop
Terminological Ambiguity (2008)Terminological AmbiguityTheory of games and economic behavior (2019)Theory of games and economic …Reflective Practitioner (2014)Reflective PractitionerGaming: The Future's Language (2014)Gaming: The Future's LanguageThe Reflective Practitioner (2012)The Reflective PractitionerAn Anthropology of Knowledge (2002)An Anthropology of KnowledgeThe Ambiguity of Play (2000)The Ambiguity of PlayPromoting Access to Knowledge, Strategy, and Disposition in Students: A Research Synthesis (1989)Promoting Access to Knowledge…New rules of sociological method (1976)New rules of sociological met…Serious Games (1970)Serious GamesSimulation and society : an exploration of scientific gaming (1969)Simulation and society : an e…Computer Simulation Techniques. (1967)Computer Simulation Technique…Computer Simulation Techniques (1967)Computer Simulation TechniquesHomo Ludens: A Study of the Play-Element in Culture. (1951)Homo Ludens: A Study of the P…The Theory of Games and Economic Behavior (1945)The Theory of Games and Econo…Gaming as a research method in humanitarian logistics (2019)Gaming as a research method i…The Effect of Simulations and Games on Learning Objectives in Tertiary Education: A Systematic Review (2016)The Effect of Simulations and…Business Games for Leadership Development (2013)Business Games for Leadership…Archaeology of Knowledge (1970)Outline of a Theory of Practice (1977)Laboratory Life: The Construction of Scientific Facts (1986)Audit culture and Illiberal governance (2008)Enactments of Expertise (2010)“Neoliberal Agency” (2011)Handbook of research on teaching (1986)Motivational processes affecting learning. (1986)Teachers' Beliefs about Teaching and Learning: A Constructivist Perspective (1992)The Role of Subject-Matter Knowledge and Interest in the Processing of Linear and Nonlinear Texts (1994)The Tacit Dimension (1997)Some Student Misconceptions in Chemistry: A Literature Review of Chemical Bonding (2004)Identity and agency in cultural worlds (1999)Games, Motivation, and Learning: A Research and Practice Model (2002)Gamification in theory and action: A survey (2014)Properties of Tests for Spatial Dependence in Linear Regression Models (1991)International Relations Theory and the End of the Cold War (1992)Introduction to modeling and simulation (1997)Toward a positive theory of consumer choice (1980)Prospect theory: An analysis of decision under risk (1988)Non-cooperative games (1989)Frontiers in Group Dynamics (1947)A Method for Evaluating the Distribution of Power in a Committee System (1954)Measurement of health state utilities for economic appraisal (1986)Toward an understanding of flow in video games (2008)A User-Centered Theoretical Framework for Meaningful Gamification (2012)An Overview of Serious Games (2014)Information Technology and the Structuring of Organizations (1991)Perspective Making and Perspective Taking in Communities of Knowing (1995)Structure, Agency and the Internal Conversation (2003)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)A Dynamic Theory of Organizational Knowledge Creation (1994)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)Policy Gaming for Strategy and Change (2007)The Game Definition Game (2016)An overview of serious games for disaster risk management – Prospects and limitations for informing actions to arrest increasing risk (2018)
this work references cited by second hop

References

  • 2019Theory of games and economic behavior16,630 cited
  • 2014Reflective Practitioner8,325 cited
  • 1951Homo Ludens: A Study of the Play-Element in Culture.6,561 cited
  • 1945The Theory of Games and Economic Behavior5,134 cited
  • 1976New rules of sociological method2,676 cited
  • 1970Serious Games921 cited
  • 1967Computer Simulation Techniques.618 cited
  • 2002An Anthropology of Knowledge478 cited
  • 1989Promoting Access to Knowledge, Strategy, and Disposition in Students: A Research Synthesis429 cited
  • 2014Gaming: The Future's Language359 cited
  • 2012The Reflective Practitioner328 cited
  • 2000The Ambiguity of Play194 cited
  • 1969Simulation and society : an exploration of scientific gaming156 cited
  • 1967Computer Simulation Techniques122 cited

Cited by

  • 2013Business Games for Leadership Development49 cited
  • 2016The Effect of Simulations and Games on Learning Objectives in Tertiary Education: A Systematic Review45 cited

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2019
Gaming as a research method in humanitarian logistics
29 cited