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Students Perceptions of Using Educational Games to Learn Introductory Programming
10 references·9 citing·45 second hop
Students Perceptions of Using Educational Games to Learn Introductory Programming (2010)Students Perceptions of Using Educational…Digital Game-Based Learning (2020)Digital Game-Based LearningEducational games (EG) design framework: Combination of game design, pedagogy and content modeling (2009)Educational games (EG) design…Distinguishing between games and simulations: A systematic review (2007)Distinguishing between games …Learning with invisible others: Perceptions of online presence and their relationship to cognitive and affective learning (2005)Learning with invisible other…Combining Software Games with Education: Evaluation of its Educational Effectiveness (2005)Combining Software Games with…Educational game models: conceptualization and evaluation (2004)Educational game models: conc…Digital game-based learning (2003)Digital game-based learningGames, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…Management of Chronic Pediatric Diseases with Interactive Health Games: Theory and Research Findings (2001)Management of Chronic Pediatr…A desire to be taught: Instructional consequences of intrinsic motivation (1992)A desire to be taught: Instru…A systematic literature review of game-based learning in Artificial Intelligence education (2022)A systematic literature revie…Role of gamification in classroom teaching: Pre-service teachers’ view (2020)Role of gamification in class…Motivation, Attitudes, and Dispositions (2019)Motivation, Attitudes, and Di…Gamification in management education - A literature mapping (2019)Gamification in management ed…Equity and Diversity (2019)Equity and DiversityCategorizing Game Design Elements into Educational Game Design Fundamentals (2019)Categorizing Game Design Elem…Relationship between learning styles and genres of games (2016)Relationship between learning…Comparison Between Serious Games and Learning Version of Existing Games (2015)Comparison Between Serious Ga…Gamification of Learning in Accounting Education (2014)Gamification of Learning in A…Self-efficacy mechanism in human agency. 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this work references cited by second hop

References

  • 2002Games, Motivation, and Learning: A Research and Practice Model3,211 cited
  • 2003Digital game-based learning3,104 cited
  • 2020Digital Game-Based Learning2,893 cited
  • 2005Combining Software Games with Education: Evaluation of its Educational Effectiveness422 cited
  • 2001Management of Chronic Pediatric Diseases with Interactive Health Games: Theory and Research Findings361 cited
  • 2005Learning with invisible others: Perceptions of online presence and their relationship to cognitive and affective learning283 cited
  • 1992A desire to be taught: Instructional consequences of intrinsic motivation276 cited
  • 2007Distinguishing between games and simulations: A systematic review180 cited
  • 2004Educational game models: conceptualization and evaluation176 cited
  • 2009Educational games (EG) design framework: Combination of game design, pedagogy and content modeling136 cited

Cited by

  • 2020Role of gamification in classroom teaching: Pre-service teachers’ view109 cited
  • 2022A systematic literature review of game-based learning in Artificial Intelligence education94 cited
  • 2014Gamification of Learning in Accounting Education68 cited
  • 2016Relationship between learning styles and genres of games63 cited

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  • 2015Comparison Between Serious Games and Learning Version of Existing Games45 cited
  • 2019Categorizing Game Design Elements into Educational Game Design Fundamentals42 cited
  • 2019Gamification in management education - A literature mapping37 cited
  • 2019Equity and Diversity31 cited
  • 2019Motivation, Attitudes, and Dispositions27 cited