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Creating Effective Learning Environments and Learning Organizations through Gaming Simulation Design
6 references·16 citing·42 second hop
Creating Effective Learning Environments and Learning Organizations through Gaming Simulation Design (2003)Creating Effective Learning Environments …Organizational learning II: Theory, method and practice (1998)Organizational learning II: T…Inert knowledge: Analyses and remedies (1996)Inert knowledge: Analyses and…The Fifth Discipline Fieldbook (1994)The Fifth Discipline FieldbookThe fifth discipline, the art and practice of the learning organization (1991)The fifth discipline, the art…The Fifth Discipline (1990)The Fifth DisciplineJoining Together: Group Theory and Group Skills (1975)Joining Together: Group Theor…A bibliometric review of research on simulations and serious games used in educating for sustainability, 1997–2019 (2020)A bibliometric review of rese…A systematic literature review of simulation models for non-technical skill training in healthcare logistics (2018)A systematic literature revie…A Scientific Foundation of Simulation Games for the Analysis and Design of Complex Systems (2018)A Scientific Foundation of Si…The Effect of Flipped Classroom on Students’ Engagement (2017)The Effect of Flipped Classro…Effectiveness of Learning Through Experience and Reflection in a Project Management Simulation (2016)Effectiveness of Learning Thr…Can computer models be used for social learning? A serious game in water management (2015)Can computer models be used f…Students' attitudes toward playing games and using games in education: Comparing Scotland and the Netherlands (2013)Students' attitudes toward pl…Learning through games? Evaluating the learning effect of a policy exercise on European climate policy (2011)Learning through games? Evalu…Introduction to Games-Based Learning (2009)Introduction to Games-Based L…Managing Dualities in Planned Change Initiatives (2008)Managing Dualities in Planned…Gender differences in game activity preferences of middle school children: implications for educational game design (2008)Gender differences in game ac…A Systemic-Constructivist Approach to the Facilitation and Debriefing of Simulations and Games (2008)A Systemic-Constructivist App…An application of games‐based learning within software engineering (2007)An application of games‐based…Using Games-Based eLearning Technologiesin Overcoming Difficulties in Teaching Information Systems (2006)Using Games-Based eLearning T…Theory-oriented evaluation for the design of and research in gaming and simulation (2006)Theory-oriented evaluation fo…Simulation and Gaming:Introduction to the Art and Science of Design (2003)Simulation and Gaming:Introdu…The Reflective Practitioner: How Professionals Think in Action (1985)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. 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this work references cited by second hop

References

  • 1991The fifth discipline, the art and practice of the learning organization20,050 cited
  • 1990The Fifth Discipline6,350 cited
  • 1975Joining Together: Group Theory and Group Skills2,311 cited
  • 1998Organizational learning II: Theory, method and practice2,288 cited
  • 1994The Fifth Discipline Fieldbook1,111 cited
  • 1996Inert knowledge: Analyses and remedies290 cited

Cited by

  • 2008Gender differences in game activity preferences of middle school children: implications for educational game design221 cited
  • 2008A Systemic-Constructivist Approach to the Facilitation and Debriefing of Simulations and Games216 cited
  • 2007An application of games‐based learning within software engineering196 cited
  • 2009Introduction to Games-Based Learning141 cited
  • 2006Theory-oriented evaluation for the design of and research in gaming and simulation136 cited
  • 2020A bibliometric review of research on simulations and serious games used in educating for sustainability, 1997–2019126 cited
  • 2003Simulation and Gaming:Introduction to the Art and Science of Design122 cited
  • 2016Effectiveness of Learning Through Experience and Reflection in a Project Management Simulation102 cited
  • 2018

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

A Scientific Foundation of Simulation Games for the Analysis and Design of Complex Systems
90 cited
  • 2011Learning through games? Evaluating the learning effect of a policy exercise on European climate policy82 cited
  • 2015Can computer models be used for social learning? A serious game in water management76 cited
  • 2017The Effect of Flipped Classroom on Students’ Engagement75 cited
  • 2013Students' attitudes toward playing games and using games in education: Comparing Scotland and the Netherlands73 cited
  • 2008Managing Dualities in Planned Change Initiatives66 cited
  • 2006Using Games-Based eLearning Technologiesin Overcoming Difficulties in Teaching Information Systems61 cited
  • 2018A systematic literature review of simulation models for non-technical skill training in healthcare logistics60 cited