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The control of game form recognition in experiments: understanding dominant strategy failures in a simple two person “guessing” game
16 references·16 citing·45 second hopsampled
The control of game form recognition in experiments: understanding dominant strategy failures in a simple two person “guessing” game (2008)The control of game form recognition in e…2007): Exchange asymmetries incorrectly interpreted as evidence of endowment effect theory and prospect theory (2015)2007): Exchange asymmetries i…The Willingness to Pay—Willingness to Accept Gap, the “Endowment Effect,” Subject Misconceptions, and Experimental Procedures for Eliciting Valuations: Comment (2011)The Willingness to Pay—Willin…Unraveling in Guessing Games: An Experimental Study (2007)Unraveling in Guessing Games:…Cognition and Behavior in Two-Person Guessing Games: An Experimental Study (2006)Cognition and Behavior in Two…The Willingness to Pay–Willingness to Accept Gap, the “Endowment Effect,” Subject Misconceptions, and Experimental Procedures for Eliciting Valuations (2005)The Willingness to Pay–Willin…A Cognitive Hierarchy Model of Games (2004)A Cognitive Hierarchy Model o…Behavioral Game Theory: Experiments in Strategic Interaction (2003)Behavioral Game Theory: Exper…‘Learning’ with no feedback in a competitive guessing game (2003)‘Learning’ with no feedback i…One, Two, (Three), Infinity, … : Newspaper and Lab Beauty-Contest Experiments (2002)One, Two, (Three), Infinity, …Models of ecological rationality: The recognition heuristic. (2002)Models of ecological rational…Industrial Organization Theory and Experimental Economics (2001)Industrial Organization Theor…Iterated Dominance and Iterated Best-Response in Experimental P-Beauty Contests (1996)Iterated Dominance and Iterat…Boundedly Rational Rule Learning in a Guessing Game (1996)Boundedly Rational Rule Learn…Prospect theory: An analysis of decision under risk (1988)Prospect theory: An analysis …Prospect Theory: An Analysis of Decision under Risk (1979)Prospect Theory: An Analysis …Committee Decisions under Majority Rule: An Experimental Study (1978)Committee Decisions under Maj…Steps of Reasoning in Children and Adolescents (2021)Steps of Reasoning in Childre…Payoff-based learning best explains the rate of decline in cooperation across 237 public-goods games (2021)Payoff-based learning best ex…The cognitive foundations of cooperation (2020)The cognitive foundations of …The strategic environment effect in beauty contest games (2018)The strategic environment eff…Levels of Reasoning in Keynesian Beauty Contests: A Generative Framework (2018)Levels of Reasoning in Keynes…Cooperation in public good games. 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References

  • 1979Prospect Theory: An Analysis of Decision under Risk48,459 cited
  • 1988Prospect theory: An analysis of decision under risk32,475 cited
  • 2003Behavioral Game Theory: Experiments in Strategic Interaction3,717 cited
  • 2004A Cognitive Hierarchy Model of Games1,565 cited
  • 2007Unraveling in Guessing Games: An Experimental Study1,395 cited
  • 2002Models of ecological rationality: The recognition heuristic.1,352 cited
  • 2005The Willingness to Pay–Willingness to Accept Gap, the “Endowment Effect,” Subject Misconceptions, and Experimental Procedures for Eliciting Valuations664 cited
  • 2011The Willingness to Pay—Willingness to Accept Gap, the “Endowment Effect,” Subject Misconceptions, and Experimental Procedures for Eliciting Valuations: Comment612 cited
  • 2006Cognition and Behavior in Two-Person Guessing Games: An Experimental Study543 cited
  • 2001Industrial Organization Theory and Experimental Economics475 cited
  • 1996Iterated Dominance and Iterated Best-Response in Experimental P-Beauty Contests474 cited
  • 1978Committee Decisions under Majority Rule: An Experimental Study392 cited
  • 2002One, Two, (Three), Infinity, … : Newspaper and Lab Beauty-Contest Experiments274 cited
  • 20152007): Exchange asymmetries incorrectly interpreted as evidence of endowment effect theory and prospect theory

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248 cited
  • 1996Boundedly Rational Rule Learning in a Guessing Game210 cited
  • 2003‘Learning’ with no feedback in a competitive guessing game172 cited
  • Cited by

    • 2012The first time is the hardest: A test of ordering effects in choice experiments177 cited
    • 2012Democratic Accountability and Retrospective Voting: A Laboratory Experiment109 cited
    • 2010The Source and Significance of Confusion in Public Goods Experiments88 cited
    • 2010Epiphany in the Game of 2184 cited
    • 2021Payoff-based learning best explains the rate of decline in cooperation across 237 public-goods games63 cited
    • 2014“Pay what you want” as threshold public good provision61 cited
    • 2014Understanding the nature of cooperation variability56 cited
    • 2020The cognitive foundations of cooperation56 cited
    • 2015Who knows it is a game? On strategic awareness and cognitive ability54 cited
    • 2018Levels of Reasoning in Keynesian Beauty Contests: A Generative Framework43 cited
    • 2010Who should be called to the lab? A comprehensive comparison of students and non-students in classic experimental games40 cited
    • 2015Framing and Misperception in Public Good Experiments37 cited
    • 2016Inspired and inspiring: Hervé Moulin and the discovery of the beauty contest game35 cited
    • 2021Steps of Reasoning in Children and Adolescents34 cited
    • 2018The strategic environment effect in beauty contest games31 cited
    • 2018Cooperation in public good games. Calculated or confused?28 cited