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The Effects of Avatar-Based Customization on Player Identification
16 references·2 citing·35 second hop
The Effects of Avatar-Based Customization on Player Identification (2014)The Effects of Avatar-Based Customization…A Motivational Model of Video Game Engagement (2010)A Motivational Model of Video…The Learning Way (2008)The Learning Way"Alone together?" (2006)"Alone together?"Young Adults' Wishful Identification With Television Characters: The Role of Perceived Similarity and Character Attributes (2005)Young Adults' Wishful Identif…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…Defining Identification: A Theoretical Look at the Identification of Audiences With Media Characters (2001)Defining Identification: A Th…Life on the Screen: Identity in the Age of the Internet (1997)Life on the Screen: Identity …Classrooms: Goals, structures, and student motivation. (1992)Classrooms: Goals, structures…Intrinsic Motivation and Self-Determination in Human Behavior (1988)Intrinsic Motivation and Self…Self-discrepancy: A theory relating self and affect. (1987)Self-discrepancy: A theory re…Possible selves. (1986)Possible selves.Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self…Measuring individual differences in empathy: Evidence for a multidimensional approach. (1983)Measuring individual differen…Goal setting—A motivational technique that works (1979)Goal setting—A motivational t…Identity: Youth and Crisis. (1969)Identity: Youth and Crisis.Identity : Youth and Crisis. 1968 (1968)Identity : Youth and Crisis. …Competitive Agents and Adaptive Difficulty Within Educational Video Games (2020)Competitive Agents and Adapti…Foundations of Game-Based Learning (2015)Foundations of Game-Based Lea…Manual for the Wechsler Adult Intelligence Scale. (1955)The revised UCLA Loneliness Scale: Concurrent and discriminant validity evidence. (1980)Social dominance orientation: A personality variable predicting social and political attitudes. (1994)Organizational Citizenship Behaviors: A Critical Review of the Theoretical and Empirical Literature and Suggestions for Future Research (2000)High Self‐Control Predicts Good Adjustment, Less Pathology, Better Grades, and Interpersonal Success (2004)Mind, Self, and Society (2015)Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)Cultivating Communities of Practice: A Guide to Managing Knowledge (2002)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)A social-cognitive approach to motivation and personality. (1988)Motivational and self-regulated learning components of classroom academic performance. (1990)Assessment and Classroom Learning (1998)Motivational Beliefs, Values, and Goals (2002)School Engagement: Potential of the Concept, State of the Evidence (2004)An Inventory for Measuring Depression (1961)Society and the Adolescent Self-Image (1965)Beyond pleasure and pain. (1997)Core affect and the psychological construction of emotion. (2003)A Theory of Cognitive Dissonance (2017)Sorting Things Out: Classification and Its Consequences (2000)The Field behind the Screen: Using Netnography for Marketing Research in Online Communities (2002)Alone together: why we expect more from technology and less from each other (2011)Conservation of resources: A new attempt at conceptualizing stress. (1989)Emerging adulthood: A theory of development from the late teens through the twenties. (2000)MENTORING ALTERNATIVES: THE ROLE OF PEER RELATIONSHIPS IN CAREER DEVELOPMENT. (1985)Multidimensional Model of Racial Identity: A Reconceptualization of African American Racial Identity (1998)Getting a life: The emergence of the life story in adolescence. (2000)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Anarchy is what states make of it: the social construction of power politics (1992)Authentic leadership development: Getting to the root of positive forms of leadership (2005)The Four-Phase Model of Interest Development (2006)
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  • 2015Foundations of Game-Based Learning2,533 cited
  • 2020Competitive Agents and Adaptive Difficulty Within Educational Video Games23 cited