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Teaching Strategic Management with a Business Game
1 references·16 citing·51 second hop
Teaching Strategic Management with a Business Game (1997)Teaching Strategic Management with a Busi…The Role of Management Games and Simulations in Education and Research (1990)The Role of Management Games …Business simulation and assurance of learning (2019)Business simulation and assur…Gamification in the Business Communication Course (2017)Gamification in the Business …Using an educational computer program to enhance student performance in financial accounting (2016)Using an educational computer…The relationship between business simulations in capstone management courses and standardized test scores (2015)The relationship between busi…Enhancing the impact of online simulations through blended learning (2014)Enhancing the impact of onlin…Expanded strategy simulations: developing better managers (2012)Expanded strategy simulations…Capstone Teaching Models: Combining Simulation, Analytical Intuitive Learning Processes, History and Effectiveness (2012)Capstone Teaching Models: Com…Adaptive Advice in Learning With a Computer-Based Knowledge Management Simulation Game (2012)Adaptive Advice in Learning W…Improving Transfer of Learning: Relationship to Methods of Using Business Simulation (2010)Improving Transfer of Learnin…Combining Cases and Computer Simulations in Strategic Management Courses (2004)Combining Cases and Computer …The Impact of Involvement on Performance in Business Simulations: An Examination of Goosen's “Know Little” Decision-Making Thesis (2003)The Impact of Involvement on …Strategic Management Education Incorporating Written or Simulation Cases: An Empirical Test (2003)Strategic Management Educatio…KM QUEST: A collaborative Internet-based simulation game (2003)KM QUEST: A collaborative Int…Review of educational use of games and simulations. (2000)Review of educational use of …Interdisciplinary Teaching Combined with Computer-Based Simulation: A Descriptive Model (2000)Interdisciplinary Teaching Co…Understanding Your Business through Home-Made Simulator Development (1999)Understanding Your Business t…Homo Ludens: A Study of the Play-Element in Culture. (1951)Cognitive Load During Problem Solving: Effects on Learning (1988)Situated Cognition and the Culture of Learning (1989)Discovery of Ideas and Ideas about discovery (2001)Instructional Game Design Using Cognitive Load Theory (2009)Experiential Learning : Experience as the Source of Learning and Development (1983)The Effectiveness of Games for Educational Purposes: A Review of Recent Research (1992)Learning Styles and Adaptive Flexibility (2002)The effect of anticipatory emotions on students’ performance in marketing simulations (2015)MAKING FAST STRATEGIC DECISIONS IN HIGH-VELOCITY ENVIRONMENTS. (1989)THE IMPACT OF HUMAN RESOURCE MANAGEMENT PRACTICES ON TURNOVER, PRODUCTIVITY, AND CORPORATE FINANCIAL PERFORMANCE. (1995)Practicing Lean strategy: Hoshin Kanri and X-Matrix in a healthcare-centered simulation (2017)Soft skills, hard skills, and individual innovativeness (2017)Developing critical thinking skills: Simulations vs. cases (2021)The critical incident technique. (1954)An introduction to curriculum research and development (1975)Critical Incident Technique (2007)Reprint: Learning with a strategic management simulation game: A case study (2015)Evaluating the impact of serious games: the effect of gaming on entrepreneurial intent (2016)Testing students’ e-learning via Facebook through Bayesian structural equation modeling (2017)Experimental and Quasi-Experimental Designs for Research (1963)The Nature of Managerial Work (1974)On a Resurgence of Management Simulations and Games (1995)Organizational Learning: A Theory of Action Perspective (1997)Business Simulations and Cognitive Learning (2008)Complex Problem Solving (2014)Business Simulation Games: Current Usage Levels—An Update (1998)The Relationship Between Student Perceptions of Team Dynamics and Simulation Game Outcomes: An Individual-Level Analysis (2005)Learning outcomes from business simulation exercises (2009)Do Active-Learning Strategies Improve Students’ Critical Thinking? (2014)Digital Game-Based Learning (2019)Games, Motivation, and Learning: A Research and Practice Model (2002)Should There Be a Three-Strikes Rule Against Pure Discovery Learning? (2004)Inquiry‐based science instruction—what is it and does it matter? Results from a research synthesis years 1984 to 2002 (2009)Examining the characteristics of game-based learning: A content analysis and design framework (2020)Integrating adaptivity in educational games: a combined bibliometric analysis and meta-analysis review (2020)Encouraging gameful experience in digital game-based learning: A double-mediation model of perceived instructional support, group engagement, and flow (2021)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change. (1977)The role of deliberate practice in the acquisition of expert performance. (1993)eMedOffice: A web-based collaborative serious game for teaching optimal design of a medical practice (2012)Digital simulation‐based training: A meta‐analysis (2014)Do international marketing simulations provide an authentic assessment of learning? A student perspective (2020)Framing the Adoption of Serious Games in Formal Education (2012)Re-exploring game-assisted learning research: The perspective of learning theoretical bases (2012)Handbook of Research on Educational Communications and Technology (2013)Educational games as stand‐alone learning tools and their motivational effect on L 2 vocabulary acquisition and perceived learning gains (2015)Cognitive Apprenticeship: Teaching the Crafts of Reading, Writing, and Mathematics (2018)THE ROLE OF TUTORING IN PROBLEM SOLVING * (1976)Rules of Play: Game Design Fundamentals (2003)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)
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References

  • 1990The Role of Management Games and Simulations in Education and Research503 cited

Cited by

  • 2003KM QUEST: A collaborative Internet-based simulation game125 cited
  • 2012Adaptive Advice in Learning With a Computer-Based Knowledge Management Simulation Game86 cited
  • 2004Combining Cases and Computer Simulations in Strategic Management Courses72 cited
  • 2010Improving Transfer of Learning: Relationship to Methods of Using Business Simulation57 cited
  • 2000Review of educational use of games and simulations.55 cited
  • 2012Expanded strategy simulations: developing better managers48 cited
  • 2003The Impact of Involvement on Performance in Business Simulations: An Examination of Goosen's “Know Little” Decision-Making Thesis41 cited
  • 2017Gamification in the Business Communication Course36 cited
  • 2014Enhancing the impact of online simulations through blended learning31 cited
  • 2016Using an educational computer program to enhance student performance in financial accounting24 cited
  • 2015The relationship between business simulations in capstone management courses and standardized test scores21 cited
  • 2012Capstone Teaching Models: Combining Simulation, Analytical Intuitive Learning Processes, History and Effectiveness18 cited
  • 1999Understanding Your Business through Home-Made Simulator Development

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17 cited
  • 2003Strategic Management Education Incorporating Written or Simulation Cases: An Empirical Test16 cited
  • 2000Interdisciplinary Teaching Combined with Computer-Based Simulation: A Descriptive Model12 cited
  • 2019Business simulation and assurance of learning12 cited