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Can feature design reduce the gender gap in end-user software development environments?
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Can feature design reduce the gender gap in end-user software development environments? (2008)Can feature design reduce the gender gap …Gender HCI: What About the Software? (2006)Gender HCI: What About the So…How self-efficacy and gender issues affect software adoption and use (2003)How self-efficacy and gender …Application of Social Cognitive Theory to Training for Computer Skills (1995)Application of Social Cogniti…EFFECTS OF FEEDBACK AND COGNITIVE PLAYFULNESS ON PERFORMANCE IN MICROCOMPUTER SOFTWARE TRAINING (1992)EFFECTS OF FEEDBACK AND COGNI…Self-efficacy: Toward a unifying theory of behavioral change (1978)Self-efficacy: Toward a unify…Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unify…How Gamification Affects Software Developers: Cautionary Evidence from a Natural Experiment on GitHub (2021)How Gamification Affects Soft…FEMALE STUDENTS IN COMPUTER SCIENCE EDUCATION: UNDERSTANDING STEREOTYPES, NEGATIVE IMPACTS, AND POSITIVE MOTIVATION (2020)FEMALE STUDENTS IN COMPUTER S…Self-efficacy: Toward a unifying theory of behavioral change. (1977)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)Research Report: The Evolving Relationship Between General and Specific Computer Self-Efficacy—An Empirical Assessment (2000)Web-Based Virtual Learning Environments: A Research Framework and a Preliminary Assessment of Effectiveness in Basic it Skills Training1 (2001)Knowledge sharing behavior in virtual communities: The relationship between trust, self-efficacy, and outcome expectations (2006)Computer Self-Efficacy: Development of a Measure and Initial Test (1995)A Model of the Antecedents of Perceived Ease of Use: Development and Test (1996)Women in Cybersecurity: A Study of Career Advancement (2010)Can You Tube it? Providing chemistry teachers with technological tools and enhancing their self-efficacy beliefs (2013)Factors Influencing Social Media Adoption and Frequency of Use: An Examination of Facebook, Twitter, Pinterest and Google+ (2013)Unlocking the clubhouse: women in computing (2002)Bridging (Gender-Related) Barriers (2015)Diagnosing Bias in the Gender Representation of HCI Research Participants: How it Happens and Where We Are (2021)Self-efficacy mechanism in human agency. (1982)Microcomputer Playfulness: Development of a Measure With Workplace Implications (1992)TEACHING EFFECTIVENESS IN TECHNOLOGY-MEDIATED DISTANCE LEARNING. (1997)A meta-analysis of self-regulated learning in work-related training and educational attainment: What we know and where we need to go. (2011)Generalized expectancies for internal versus external control of reinforcement. (1966)Social Learning Theory. (1978)The theory of planned behavior (1991)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Doing Gender (1987)A threat in the air: How stereotypes shape intellectual identity and performance. (1997)Digest of Education Statistics (2014)A Theory of Social Comparison Processes (1954)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)From Intentions to Actions: A Theory of Planned Behavior (1985)Universals in the Content and Structure of Values: Theoretical Advances and Empirical Tests in 20 Countries (1992)
this work references cited by second hop

References

  • 1977Self-efficacy: Toward a unifying theory of behavioral change.43,875 cited
  • 1978Self-efficacy: Toward a unifying theory of behavioral change10,580 cited
  • 1995Application of Social Cognitive Theory to Training for Computer Skills1,502 cited
  • 1992EFFECTS OF FEEDBACK AND COGNITIVE PLAYFULNESS ON PERFORMANCE IN MICROCOMPUTER SOFTWARE TRAINING334 cited
  • 2003How self-efficacy and gender issues affect software adoption and use93 cited
  • 2006Gender HCI: What About the Software?82 cited

Cited by

  • 2020FEMALE STUDENTS IN COMPUTER SCIENCE EDUCATION: UNDERSTANDING STEREOTYPES, NEGATIVE IMPACTS, AND POSITIVE MOTIVATION42 cited
  • 2021How Gamification Affects Software Developers: Cautionary Evidence from a Natural Experiment on GitHub40 cited

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