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Media richness and user acceptance of Second Life
16 references·3 citing·33 second hop
Media richness and user acceptance of Second Life (2008)Media richness and user acceptance of Sec…The acceptance and use of a virtual learning environment in China (2006)The acceptance and use of a v…A Practical Guide To Factorial Validity Using PLS-Graph: Tutorial And Annotated Example (2005)A Practical Guide To Factoria…The impact of cognitive absorption on perceived usefulness and perceived ease of use in on-line learning: an extension of the technology acceptance model (2004)The impact of cognitive absor…Why do people play on-line games? An extended TAM with social influences and flow experience (2003)Why do people play on-line ga…User Acceptance of Information Technology: Toward A Unified View1 (2003)User Acceptance of Informatio…Predicting the use of web-based information systems: self-efficacy, enjoyment, learning goal orientation, and the technology acceptance model (2003)Predicting the use of web-bas…Investigating healthcare professionals’ decisions to accept telemedicine technology: an empirical test of competing theories (2002)Investigating healthcare prof…Applying the Technology Acceptance Model and Flow Theory to Online Consumer Behavior (2002)Applying the Technology Accep…Extending the TAM for a World-Wide-Web context (2001)Extending the TAM for a World…A Meta-Analysis of Variance Accounted for and Factor Loadings in Exploratory Factor Analysis (2000)A Meta-Analysis of Variance A…Empirical Evaluation of the Revised Technology Acceptance Model (1996)Empirical Evaluation of the R…Organizational Colleagues, Media Richness, and Electronic Mail (1991)Organizational Colleagues, Me…User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)User Acceptance of Computer T…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…Organizational Information Requirements, Media Richness and Structural Design (1986)Organizational Information Re…Structural Equation Models with Unobservable Variables and Measurement Error: Algebra and Statistics (1981)Structural Equation Models wi…Student Acceptance and Attitude Towards Using 3D Virtual Learning Spaces (2016)Student Acceptance and Attitu…How Credible is E-word of Mouth Across Digital-Marketing Channels? (2015)How Credible is E-word of Mou…Let Them Play! Active Learning in a Virtual World (2013)Let Them Play! Active Learnin…Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Structural equation modeling in practice: A review and recommended two-step approach. (1988)Lateral Collinearity and Misleading Results in Variance-Based SEM: An Illustration and Recommendations (2012)Partial Least Squares (PLS) Structural Equation Modeling (SEM) for Building and Testing Behavioral Causal Theory: When to Choose It and How to Use It (2014)Partial least squares structural equation modeling in HRM research (2018)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Self-efficacy mechanism in human agency. (1982)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Understanding Attitudes and Predicting Social Behavior (1980)The theory of planned behavior (1991)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Older Adults' Reasons for Using Technology while Aging in Place (2015)Diffusion of Innovations 1 (2019)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Consumer Acceptance of Electronic Commerce: Integrating Trust and Risk with the Technology Acceptance Model (2003)Trust and TAM in Online Shopping: An Integrated Model1 (2003)User Acceptance of Hedonic Information Systems1 (2004)The social psychology of organizing (1969)A Garbage Can Model of Organizational Choice (1972)Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations (1996)Using Technology and Constituting Structures: A Practice Lens for Studying Technology in Organizations (2000)Users of the world, unite! The challenges and opportunities of Social Media (2009)External Control of Organizations: Resource Dependence Perspective (2011)Perceived Usefulness, Ease of Use, and Usage of Information Technology: A Replication (1992)Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model (2000)Application of confirmatory factor analysis to the study of self-concept: First- and higher order factor models and their invariance across groups. (1985)PLS-SEM: Indeed a Silver Bullet (2011)A meta-analysis of the technology acceptance model (2006)Acceptance of blog usage: The roles of technology acceptance, social influence and knowledge sharing motivation (2008)A systematic literature review of empirical evidence on computer games and serious games (2012)Common Method Variance in IS Research: A Comparison of Alternative Approaches and a Reanalysis of Past Research (2006)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)
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References

  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology68,271 cited
  • 2003User Acceptance of Information Technology: Toward A Unified View144,945 cited
  • 1989User Acceptance of Computer Technology: A Comparison of Two Theoretical Models25,696 cited
  • 1981Structural Equation Models with Unobservable Variables and Measurement Error: Algebra and Statistics9,798 cited
  • 1986Organizational Information Requirements, Media Richness and Structural Design9,719 cited
  • 2001Extending the TAM for a World-Wide-Web context3,801 cited
  • 2005A Practical Guide To Factorial Validity Using PLS-Graph: Tutorial And Annotated Example3,281 cited
  • 2002Applying the Technology Acceptance Model and Flow Theory to Online Consumer Behavior3,203 cited
  • 2003Why do people play on-line games? An extended TAM with social influences and flow experience2,006 cited
  • 1996Empirical Evaluation of the Revised Technology Acceptance Model1,656 cited
  • 2003Predicting the use of web-based information systems: self-efficacy, enjoyment, learning goal orientation, and the technology acceptance model1,303 cited
  • 2002Investigating healthcare professionals’ decisions to accept telemedicine technology: an empirical test of competing theories1,092 cited
  • 2004The impact of cognitive absorption on perceived usefulness and perceived ease of use in on-line learning: an extension of the technology acceptance model

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1,041 cited
  • 2006The acceptance and use of a virtual learning environment in China940 cited
  • 2000A Meta-Analysis of Variance Accounted for and Factor Loadings in Exploratory Factor Analysis615 cited
  • 1991Organizational Colleagues, Media Richness, and Electronic Mail576 cited
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    • 2015How Credible is E-word of Mouth Across Digital-Marketing Channels?136 cited
    • 2013Let Them Play! Active Learning in a Virtual World18 cited
    • 2016Student Acceptance and Attitude Towards Using 3D Virtual Learning Spaces7 cited