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Violent Video Games Prime Both Aggressive and Positive Cognitions
16 references·0 citing·45 second hop
Violent Video Games Prime Both Aggressive and Positive Cognitions (2010)Violent Video Games Prime Both Aggressive…Playing Video Games : Motives, Responses, and Consequences (2012)Playing Video Games : Motives…The Motivating Role of Violence in Video Games (2009)The Motivating Role of Violen…Rough-and-Tumble Play and the Development of the Social Brain (2007)Rough-and-Tumble Play and the…The effect of video game violence on physiological desensitization to real-life violence (2006)The effect of video game viol…A Theoretical Model of the Effects and Consequences of Playing Video Games. (2006)A Theoretical Model of the Ef…The gender similarities hypothesis. (2005)The gender similarities hypot…The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior (2005)The Effects of Reward and Pun…Does Playing Violent Video Games Induce Aggression? Empirical Evidence of a Functional Magnetic Resonance Imaging Study (2005)Does Playing Violent Video Ga…Chronic violent video game exposure and desensitization to violence: Behavioral and event-related brain potential data (2005)Chronic violent video game ex…Violent Video Games: Specific Effects of Violent Content on Aggressive Thoughts and Behavior (2004)Violent Video Games: Specific…Core affect and the psychological construction of emotion. (2003)Core affect and the psycholog…An update on the effects of playing violent video games (2003)An update on the effects of p…Human Aggression (2002)Human AggressionIs it time to pull the plug on hostile versus instrumental aggression dichotomy? (2001)Is it time to pull the plug o…Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (2000)Video games and aggressive th…Weapons as aggression-eliciting stimuli. (1967)Weapons as aggression-eliciti…Statistical principles in experimental design. (1962)The Handbook of Social Psychology (1969)A review and reformulation of social information-processing mechanisms in children's social adjustment. (1994)Correlates and Consequences of Exposure to Video Game Violence: Hostile Personality, Empathy, and Aggressive Behavior (2005)Effects of video-game play on information processing: A meta-analytic investigation (2013)The Psychology of Aggression (1961)Aggression: A Social Psychological Analysis. (1964)Interpersonal expectancy effects: the first 345 studies (1978)Short-term and Long-term Effects of Violent Media on Aggression in Children and Adults (2006)The General Aggression Model (2017)Scripts, plans, goals, and understanding : an inquiry into human knowledge structures. By Roger C. Schank and Robert P. Abelson. Hillsdale, NJ: Lawrence Erlbaum Associates, 1977. Pp. 248. (1978)Pretense and representation: The origins of "theory of mind." (1987)“Isn’t It Fun to Get the Respect That We’re Going to Deserve?” Narcissism, Social Rejection, and Aggression (2003)Disentangling the “whys” from the “whats” of aggressive behaviour (2003)Abusive Supervision in Work Organizations: Review, Synthesis, and Research Agenda (2007)In A Different Voice: Psychological Theory And Women's Development (1982)In a Different Voice: Psychological Theory and Women's Development. (1983)Statistical Methods for Meta-Analysis (1988)Female Leadership Advantage and Disadvantage: Resolving the Contradictions (2007)Intersectionality and research in psychology. (2009)Gender Similarities and Differences (2013)Handbook of social psychology (2004)Aggression and Antisocial Behavior in Youth (2007)Who plays, how much, and why? Debunking the stereotypical gamer profile (2008)Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (2011)Attachment and Loss (1969)Judgment under Uncertainty: Heuristics and Biases (1975)A circumplex model of affect. (1980)Developments in the Measurement of Subjective Well-Being (2006)Compassion: An evolutionary analysis and empirical review. (2010)Emotion Regulation: Current Status and Future Prospects (2015)The Aggression Questionnaire. (1992)Handbook of Social Psychology (2013)Aggression: A Social Learning Analysis (1973)The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments (2006)Social Interactions in Massively Multiplayer Online Role-Playing Gamers (2007)The Principles of Psychology (1891)Cognitive, social, and physiological determinants of emotional state. (1962)Social Cognitive Theory: An Agentic Perspective (2001)The Influence of Media Violence on Youth (2003)Why Does Social Exclusion Hurt? The Relationship Between Social and Physical Pain. (2005)Predicting workplace aggression: A meta-analysis. (2007)Gender and Computer Games: Exploring Females' Dislikes (2006)The development of the Game Engagement Questionnaire: A measure of engagement in video game-playing (2009)Why do people watch others play video games? An empirical study on the motivations of Twitch users (2016)
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References

  • 2003Core affect and the psychological construction of emotion.6,111 cited
  • 2002Human Aggression3,912 cited
  • 2005The gender similarities hypothesis.3,077 cited
  • 2000Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.1,779 cited
  • 2012Playing Video Games : Motives, Responses, and Consequences1,059 cited
  • 2001Is it time to pull the plug on hostile versus instrumental aggression dichotomy?918 cited
  • 2003An update on the effects of playing violent video games740 cited
  • 2006The effect of video game violence on physiological desensitization to real-life violence641 cited
  • 1967Weapons as aggression-eliciting stimuli.618 cited
  • 2004Violent Video Games: Specific Effects of Violent Content on Aggressive Thoughts and Behavior389 cited
  • 2005Chronic violent video game exposure and desensitization to violence: Behavioral and event-related brain potential data389 cited
  • 2005The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior374 cited
  • 2006A Theoretical Model of the Effects and Consequences of Playing Video Games.283 cited
  • 2005Does Playing Violent Video Games Induce Aggression? Empirical Evidence of a Functional Magnetic Resonance Imaging Study260 cited

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  • 2007Rough-and-Tumble Play and the Development of the Social Brain225 cited
  • 2009The Motivating Role of Violence in Video Games224 cited
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