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Mirrored Morality: An Exploration of Moral Choice in Video Games
12 references·0 citing·41 second hop
Mirrored Morality: An Exploration of Moral Choice in Video Games (2012)Mirrored Morality: An Exploration of Mora…Psychology of Entertainment (2013)Psychology of EntertainmentThe Influence of Morality Subcultures on the Acceptance and Appeal of Violence (2012)The Influence of Morality Sub…The Role of Morality in Emotional Reactions to and Enjoyment of Media Entertainment (2011)The Role of Morality in Emoti…Moral Intuition and Media Entertainment (2011)Moral Intuition and Media Ent…Just a Game? Unjustified Virtual Violence Produces Guilt in Empathetic Players (2010)Just a Game? Unjustified Virt…It's Okay to Shoot a Character: Moral Disengagement in Violent Video Games (2010)It's Okay to Shoot a Characte…The Role of Graphic and Sanitized Violence in the Enjoyment of Television Dramas (2009)The Role of Graphic and Sanit…A case for an integrative view on affect regulation through media usage (2008)A case for an integrative vie…Moral Rationalization and the Integration of Situational Factors and Psychological Processes in Immoral Behavior (2002)Moral Rationalization and the…Moving images, culture and the mind. (2000)Moving images, culture and th…On conceptualizing and assessing guilt. (1992)On conceptualizing and assess…On conceptualizing and assessing guilt. (1992)On conceptualizing and assess…A Theory of Cognitive Dissonance (1957)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)The effects of company offshoring strategies on consumer responses (2013)More Than Stories With Buttons: Narrative, Mechanics, and Context as Determinants of Player Experience in Digital Games (2014)A Theory of Cognitive Dissonance (2017)The Emotional Effects of Science Narratives: A Theoretical Framework (2020)The media equation: how people treat computers, television, and new media like real people and places (1997)On seeing human: A three-factor theory of anthropomorphism. (2007)Handbook of Social Cognition (2014)Character Individuation and Disposition Formation: An Experimental Exploration (2022)Moral Disengagement Cues and Consequences for Victims in Entertainment Narratives: An Experimental Investigation (2022)Gamification to enhance engagement and higher order learning in entrepreneurial education (2023)Alternative Ways of Assessing Model Fit (1992)The Aggression Questionnaire. (1992)The Aggression Questionnaire. (1992)Predicting Media Appeal From Instinctive Moral Values (2013)Making Sense of Violence: Perceived Meaningfulness as a Predictor of Audience Interest in Violent Media Content (2014)Repeated Exposure to Narrative Entertainment and the Salience of Moral Intuitions (2014)Social learning and personality development (1963)Essays on moral development (1981)Nicomachean Ethics (2010)Being Bad in a Video Game Can Make Us Morally Sensitive (2014)Testing a Dual-Process Model of Media Enjoyment and Appreciation (2014)Measuring individual differences in empathy: Evidence for a multidimensional approach. (1983)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)A systematic review of quantitative studies on the enjoyment of digital entertainment games (2014)Video games, emotion, and emotion regulation: expanding the scope (2018)An attributional theory of achievement motivation and emotion. (1985)Conceptual and methodological issues in the assessment of shame and guilt (1996)Collective guilt: Emotional reactions when one's group has done wrong or been wronged (2006)WORK–FAMILY CONFLICT AND EMOTIONS: EFFECTS AT WORK AND AT HOME (2006)Civilization and Its Discontents (2018)Childhood and Society (2026)At the movies, on the Web: An investigation of the effects of entertaining and interactive Web content on site and brand evaluations (2003)Enjoyment: At the Heart of Media Entertainment (2004)Understanding tailoring in communicating about health (2008)The Differential Susceptibility to Media Effects Model (2013)Four Motives for Community Involvement (2002)Escaping affect: How motivated emotion regulation creates insensitivity to mass suffering. (2011)Does the External Monitoring Effect of Financial Analysts Deter Corporate Fraud in China? (2014)
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References

  • 2013Psychology of Entertainment992 cited
  • 1992On conceptualizing and assessing guilt.470 cited
  • 1992On conceptualizing and assessing guilt.317 cited
  • 2002Moral Rationalization and the Integration of Situational Factors and Psychological Processes in Immoral Behavior299 cited
  • 2010It's Okay to Shoot a Character: Moral Disengagement in Violent Video Games251 cited
  • 2000Moving images, culture and the mind.176 cited
  • 2011Moral Intuition and Media Entertainment167 cited
  • 2010Just a Game? Unjustified Virtual Violence Produces Guilt in Empathetic Players142 cited
  • 2011The Role of Morality in Emotional Reactions to and Enjoyment of Media Entertainment78 cited
  • 2012The Influence of Morality Subcultures on the Acceptance and Appeal of Violence73 cited
  • 2008A case for an integrative view on affect regulation through media usage50 cited
  • 2009The Role of Graphic and Sanitized Violence in the Enjoyment of Television Dramas48 cited

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