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Violent Video Games Stress People Out and Make Them More Aggressive
16 references·3 citing·45 second hop
Violent Video Games Stress People Out and Make Them More Aggressive (2012)Violent Video Games Stress People Out and…Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. (2010)Violent video game effects on…Aggression (2010)AggressionEffects of realism on extended violent and nonviolent video game play on aggressive thoughts, feelings, and physiological arousal (2009)Effects of realism on extende…Being hot-tempered: Autonomic, emotional, and behavioral distinctions between childhood reactive and proactive aggression (2009)Being hot-tempered: Autonomic…Violent computer games and their effects on state hostility and Physiological arousal (2006)Violent computer games and th…Aggression, Antisocial Behavior and Violence among Girls (2006)Aggression, Antisocial Behavi…Validity and reliability (2002)Validity and reliabilityHuman Aggression (2002)Human AggressionH UMAN A GGRESSION (2002)H UMAN A GGRESSIONWell-being : the foundations of hedonic psychology (1999)Well-being : the foundations …Stimulus Sampling and Social Psychological Experimentation (1999)Stimulus Sampling and Social …Psychology Applied to Modern Life: Adjustment in the 21st Century (1999)Psychology Applied to Modern …Construct validity of a competitive reaction-time aggression paradigm (1995)Construct validity of a compe…On the formation and regulation of anger and aggression: A cognitive-neoassociationistic analysis. (1990)On the formation and regulati…Telling more than we can know: Verbal reports on mental processes. (1977)Telling more than we can know…Aggressive behavior and physiological arousal as a function of provocation and the tendency to inhibit aggression1 (1967)Aggressive behavior and physi…Heart rate and skin conductance associations with physical aggression, psychopathy, antisocial personality disorder and conduct disorder: An updated meta-analysis (2021)Heart rate and skin conductan…General Aggression Model (2017)General Aggression ModelViolent Video Games and the Military: Recruitment, Training, and Treating Mental Disability (2014)Violent Video Games and the M…Construct validity in psychological tests. 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References

  • 1977Telling more than we can know: Verbal reports on mental processes.11,315 cited
  • 1999Well-being : the foundations of hedonic psychology7,445 cited
  • 2002Human Aggression3,912 cited
  • 2010Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review.2,046 cited
  • 1990On the formation and regulation of anger and aggression: A cognitive-neoassociationistic analysis.1,140 cited
  • 2002H UMAN A GGRESSION1,036 cited
  • 1967Aggressive behavior and physiological arousal as a function of provocation and the tendency to inhibit aggression1873 cited
  • 1999Stimulus Sampling and Social Psychological Experimentation686 cited
  • 2002Validity and reliability482 cited
  • 1999Psychology Applied to Modern Life: Adjustment in the 21st Century269 cited
  • 1995Construct validity of a competitive reaction-time aggression paradigm201 cited
  • 2009Being hot-tempered: Autonomic, emotional, and behavioral distinctions between childhood reactive and proactive aggression161 cited
  • 2010Aggression122 cited
  • 2009Effects of realism on extended violent and nonviolent video game play on aggressive thoughts, feelings, and physiological arousal119 cited
  • 2006

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Aggression, Antisocial Behavior and Violence among Girls
118 cited
  • 2006Violent computer games and their effects on state hostility and Physiological arousal87 cited
  • Cited by

    • 2017General Aggression Model76 cited
    • 2021Heart rate and skin conductance associations with physical aggression, psychopathy, antisocial personality disorder and conduct disorder: An updated meta-analysis68 cited
    • 2014Violent Video Games and the Military: Recruitment, Training, and Treating Mental Disability9 cited