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Cartoon planet: worlds of production and global production networks in the animation industry
16 references·2 citing·50 second hop
Cartoon planet: worlds of production and global production networks in the animation industry (2009)Cartoon planet: worlds of production and …Global production networks: realizing the potential (2008)Global production networks: r…Between Luminaires and Meat Grinders: International Trade Fairs as Temporary Clusters (2008)Between Luminaires and Meat G…Tourism, Creativity and Development (2007)Tourism, Creativity and Devel…The Artistic Dividend: Urban Artistic Specialisation and Economic Development Implications (2006)The Artistic Dividend: Urban …Offshoring: The Next Industrial Revolution? (2006)Offshoring: The Next Industri…Building global knowledge pipelines: The role of temporary clusters (2006)Building global knowledge pip…Video games production networks: value capture, power relations and embeddedness (2005)Video games production networ…The governance of global value chains (2005)The governance of global valu…Cultural-Products Industries and Urban Economic Development (2004)Cultural-Products Industries …‘Globalizing’ regional development: a global production networks perspective (2004)‘Globalizing’ regional develo…The Project Ecology of Advertising: Tasks, Talents and Teams (2002)The Project Ecology of Advert…The Institutional Embeddedness of Project Networks: The Case of Content Production in German Television (2002)The Institutional Embeddednes…New media, the new economy and new spaces (2000)New media, the new economy an…The Disneyization of Society (1999)The Disneyization of SocietyThe Cultural Industries Production System: A Case Study of Employment Change in Britain, 1984–91 (1997)The Cultural Industries Produ…Changing Highbrow Taste: From Snob to Omnivore (1996)Changing Highbrow Taste: From…Internationalization process of creative industries: tendencies, problems and challenges (2016)Internationalization process …Understanding Chinese animation industry: The nexus of media, geography and policy (2011)Understanding Chinese animati…In search of excellence: Lessons from America's best- run companies (1983)The Tourist Gaze: Leisure and Travel in Contemporary Societies (1990)Postmodernism, or, The cultural logic of late capitalism (1991)An Introduction to the Sociology of Sports Mega-Events (2006)Hybridizing Habitus and Reflexivity: (2006)Authenticity and place attachment of major visitor attractions (2015)From Managerialism to Entrepreneurialism: The Transformation in Urban Governance in Late Capitalism (1989)Economies of Signs and Space. 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this work references cited by second hop

References

  • 2005The governance of global value chains7,218 cited
  • 1996Changing Highbrow Taste: From Snob to Omnivore2,443 cited
  • 2008Global production networks: realizing the potential1,498 cited
  • 2004‘Globalizing’ regional development: a global production networks perspective1,444 cited
  • 1999The Disneyization of Society877 cited
  • 2006Offshoring: The Next Industrial Revolution?712 cited
  • 2006Building global knowledge pipelines: The role of temporary clusters659 cited
  • 2002The Project Ecology of Advertising: Tasks, Talents and Teams657 cited
  • 2007Tourism, Creativity and Development491 cited
  • 2004Cultural-Products Industries and Urban Economic Development414 cited
  • 1997The Cultural Industries Production System: A Case Study of Employment Change in Britain, 1984–91395 cited
  • 2002The Institutional Embeddedness of Project Networks: The Case of Content Production in German Television380 cited
  • 2006The Artistic Dividend: Urban Artistic Specialisation and Economic Development Implications372 cited
  • 2000New media, the new economy and new spaces324 cited
  • 2008Between Luminaires and Meat Grinders: International Trade Fairs as Temporary Clusters321 cited

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  • 2005Video games production networks: value capture, power relations and embeddedness263 cited
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    • 2011Understanding Chinese animation industry: The nexus of media, geography and policy5 cited
    • 2016Internationalization process of creative industries: tendencies, problems and challenges5 cited