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Being in the World (of Warcraft): Raiding, Realism, and Knowledge Production in a Massively Multiplayer Online Game
16 references·1 citing·28 second hop
Being in the World (of Warcraft): Raiding, Realism, and Knowledge Production in a Massively Multiplayer Online Game (2010)Being in the World (of Warcraft): Raiding…Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…Publics and counterpublics (2003)Publics and counterpublicsPublics and Counterpublics (2002)Publics and CounterpublicsArgonauts of the Western Pacific (2002)Argonauts of the Western Paci…Bowling alone: the collapse and revival of American community (2000)Bowling alone: the collapse a…Seeing Like a State: How Certain Schemes to Improve the Human Condition Have Failed (1999)Seeing Like a State: How Cert…Ethnography through Thick and Thin (1999)Ethnography through Thick and…Seeing like a State: How Certain Schemes to Improve the Human Condition Have Failed (1998)Seeing like a State: How Cert…Seeing like a state: how certain schemes to improve the human condition have failed (1998)Seeing like a state: how cert…Sources of the Self: The Making of the Modern Identity (1991)Sources of the Self: The Maki…Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Sources of the Self: The Making of the Modern Identity. (1990)Sources of the Self: The Maki…Sources of the self: the making of the modern identity (1990)Sources of the self: the maki…Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…Being and Time (1927)Being and TimeThe Principles of Psychology (1891)The Principles of PsychologyA formal anthropological view of motivation models of problematic MMO play: Achievement, social, and immersion factors in the context of culture (2013)A formal anthropological view…The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Serious games and the gamification of tourism (2016)Narrative configuration in qualitative analysis (1995)A Set of Principles for Conducting and Evaluating Interpretive Field Studies in Information Systems1 (1999)Theory Construction in Qualitative Research (2012)Collective Identity and Social Movements (2001)Toward a Theory of Social Practices (2002)Searching for Belonging – An Analytical Framework (2010)Subjective well-being: Three decades of progress. (1999)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)Social Capital: Prospects for a New Concept (2002)Social Relationships and Mortality Risk: A Meta-analytic Review (2010)The weirdest people in the world? (2010)Spatializing States: Toward an Ethnography of Neoliberal Governmentality (2002)New Public Management Is Dead--Long Live Digital-Era Governance (2005)Urban Informality: Toward an Epistemology of Planning (2005)The Psychology of Interpersonal Relations. (1958)A circumplex model of affect. (1980)Social Capital, Intellectual Capital, and the Organizational Advantage (1998)An Introduction to Varieties of Capitalism (2001)Regions unbound: towards a new politics of place (2004)For Public Sociology (2005)#Ferguson: Digital protest, hashtag ethnography, and the racial politics of social media in the United States (2015)GameFlow (2005)Event tourism: Definition, evolution, and research (2007)Measuring and defining the experience of immersion in games (2008)
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References

  • 2000Bowling alone: the collapse and revival of American community28,790 cited
  • 1891The Principles of Psychology25,772 cited
  • 1990Flow: the psychology of optimal experience12,637 cited
  • 1927Being and Time12,200 cited
  • 1991Flow: The Psychology of Optimal Experience9,395 cited
  • 1998Seeing like a State: How Certain Schemes to Improve the Human Condition Have Failed8,397 cited
  • 1990Sources of the self: the making of the modern identity7,135 cited
  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 1998Seeing like a state: how certain schemes to improve the human condition have failed4,082 cited
  • 2002Publics and Counterpublics3,860 cited
  • 1991Sources of the Self: The Making of the Modern Identity3,723 cited
  • 2003Publics and counterpublics2,458 cited
  • 1999Ethnography through Thick and Thin2,191 cited
  • 1999Seeing Like a State: How Certain Schemes to Improve the Human Condition Have Failed2,185 cited
  • 2002Argonauts of the Western Pacific2,159 cited
  • 1990Sources of the Self: The Making of the Modern Identity.

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  • 2013A formal anthropological view of motivation models of problematic MMO play: Achievement, social, and immersion factors in the context of culture105 cited