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Current issues and future directions in simulation-based training in North America
14 references·16 citing·46 second hop
Current issues and future directions in simulation-based training in North America (2008)Current issues and future directions in s…Active learning: Effects of core training design elements on self-regulatory processes, learning, and adaptability. (2008)Active learning: Effects of c…Teaching the Virtual Generation. (2007)Teaching the Virtual Generati…A Review of Scholarship on Assessing Experiential Learning Effectiveness (2004)A Review of Scholarship on As…Work Groups and Teams in Organizations (2003)Work Groups and Teams in Orga…USING COMPUTERS TO DELIVER TRAINING: WHICH EMPLOYEES LEARN AND WHY? (2001)USING COMPUTERS TO DELIVER TR…The Science of Training: A Decade of Progress (2001)The Science of Training: A De…Multimedia Learning (2001)Multimedia LearningEffects of Training Goals and Goal Orientation Traits on Multidimensional Training Outcomes and Performance Adaptability (2001)Effects of Training Goals and…Business Simulation Games: Current Usage Levels—An Update (1998)Business Simulation Games: Cu…Team Effectiveness and Decision Making in Organizations (1995)Team Effectiveness and Decisi…The instructive animation: Helping students build connections between words and pictures in multimedia learning. (1992)The instructive animation: He…Motivation and cognitive abilities: An integrative/aptitude^treatment interaction approach to skill acquisition. (1989)Motivation and cognitive abil…Motivation and cognitive abilities: An integrative/aptitude-treatment interaction approach to skill acquisition. (1989)Motivation and cognitive abil…Reconsidering Research on Learning from Media (1983)Reconsidering Research on Lea…Navigating the Paradigm Shift in HRM Practices Through the Lens of Artificial Intelligence: A Post-pandemic Perspective (2023)Navigating the Paradigm Shift…AI-Augmented HRM: Literature review and a proposed multilevel framework for future research (2023)AI-Augmented HRM: Literature …Mobile instant messaging or face-to-face? Group interactions in cooperative simulations (2020)Mobile instant messaging or f…Can traditional organizations be digitally transformed by themselves? The moderating role of absorptive capacity and strategic interdependence (2020)Can traditional organizations…Analyzing the intellectual structure of research on simulation-based learning in management education, 1960–2019: A bibliometric review (2020)Analyzing the intellectual st…Simulations Versus Case Studies: Effectively Teaching the Premises of Sustainable Development in the Classroom (2019)Simulations Versus Case Studi…An overview of realist evaluation for simulation-based education (2018)An overview of realist evalua…Fostering creativity through critical thinking: The case of business start‐up simulations (2017)Fostering creativity through …I Do and I Understand: Assessing the Utility of Web-Based Management Simulations to Develop Critical Thinking Skills (2015)I Do and I Understand: Assess…Simulation-based learning in management education (2014)Simulation-based learning in …A review of human resources management research (2014)A review of human resources m…Trust Development in Swift Starting Action Teams (2012)Trust Development in Swift St…Making It Personal (2012)Making It PersonalAdaptive Advice in Learning With a Computer-Based Knowledge Management Simulation Game (2012)Adaptive Advice in Learning W…Training and employee development for improved performance. 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References

  • 1983Reconsidering Research on Learning from Media2,713 cited
  • 2001Multimedia Learning2,301 cited
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  • 2001The Science of Training: A Decade of Progress1,702 cited
  • 2003Work Groups and Teams in Organizations1,516 cited
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  • 1995Team Effectiveness and Decision Making in Organizations1,239 cited
  • 1992The instructive animation: Helping students build connections between words and pictures in multimedia learning.1,000 cited
  • 2008Active learning: Effects of core training design elements on self-regulatory processes, learning, and adaptability.705 cited
  • 2001Effects of Training Goals and Goal Orientation Traits on Multidimensional Training Outcomes and Performance Adaptability481 cited
  • 2004A Review of Scholarship on Assessing Experiential Learning Effectiveness366 cited
  • 2007Teaching the Virtual Generation.328 cited
  • 2001USING COMPUTERS TO DELIVER TRAINING: WHICH EMPLOYEES LEARN AND WHY?319 cited
  • 1998Business Simulation Games: Current Usage Levels—An Update267 cited

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Cited by

  • 2020Can traditional organizations be digitally transformed by themselves? The moderating role of absorptive capacity and strategic interdependence205 cited
  • 2023AI-Augmented HRM: Literature review and a proposed multilevel framework for future research172 cited
  • 2012Trust Development in Swift Starting Action Teams159 cited
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  • 2015I Do and I Understand: Assessing the Utility of Web-Based Management Simulations to Develop Critical Thinking Skills109 cited
  • 2010Training and employee development for improved performance.108 cited
  • 2010Scripted collaboration in serious gaming for complex learning: Effects of multiple perspectives when acquiring water management skills100 cited
  • 2012Adaptive Advice in Learning With a Computer-Based Knowledge Management Simulation Game86 cited
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  • 2023Navigating the Paradigm Shift in HRM Practices Through the Lens of Artificial Intelligence: A Post-pandemic Perspective74 cited
  • 2019Simulations Versus Case Studies: Effectively Teaching the Premises of Sustainable Development in the Classroom68 cited
  • 2012Making It Personal67 cited
  • 2014Simulation-based learning in management education61 cited
  • 2017Fostering creativity through critical thinking: The case of business start‐up simulations60 cited
  • 2018An overview of realist evaluation for simulation-based education57 cited
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