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Mobile communities: How viable are their business models? An exemplary investigation of the leisure industry
16 references·0 citing·39 second hop
Mobile communities: How viable are their business models? An exemplary investigation of the leisure industry (2006)Mobile communities: How viable are their …Design Research in Information Systems (2010)Design Research in Informatio…The business model ontology a proposition in a design science approach (2004)The business model ontology a…The Field behind the Screen: Using Netnography for Marketing Research in Online Communities (2002)The Field behind the Screen: …M-business: the race to mobility (2002)M-business: the race to mobil…Designing Virtual Customer Environments for New Product Development: Toward a Theory (2002)Designing Virtual Customer En…Virtual internet communities and commercial success: individual and community-level theory grounded in the atypical case of TimeZone.com (2001)Virtual internet communities …Value creation in E‐business (2001)Value creation in E‐businessStrategy and the Internet. (2001)Strategy and the Internet.Leading the revolution (2001)Leading the revolutionPrivacy Concerns and Consumer Willingness to Provide Personal Information (2000)Privacy Concerns and Consumer…Dimensions of Privacy Concern among Online Consumers (2000)Dimensions of Privacy Concern…Digital Capital: Harnessing the Power of Business Webs (2000)Digital Capital: Harnessing t…Net gain: Expanding markets through virtual communities (1999)Net gain: Expanding markets t…Business Models for Electronic Markets (1998)Business Models for Electroni…The digital economy: promise and peril in the age of networked intelligence (1996)The digital economy: promise …Case Research in Marketing: Opportunities, Problems, and a Process (1985)Case Research in Marketing: O…Naturalistic inquiry (1985)Using Online Conversations to Study Word-of-Mouth Communication (2004)Effects of Word-of-Mouth versus Traditional Marketing: Findings from an Internet Social Networking Site (2009)Consumer engagement in a virtual brand community: An exploratory analysis (2011)The Discovery of Grounded Theory (2017)Distinction: A Social Critique of the Judgement of Taste* (2018)The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)Case Study Research: Design and Methods (1984)Firm Resources and Sustained Competitive Advantage (1991)Business Model Innovation: Opportunities and Barriers (2009)Business Models, Business Strategy and Innovation (2009)The Business Model: Recent Developments and Future Research (2011)The Nature of the Firm (1937)A resource‐based view of the firm (1984)The balanced scorecard : measures that drive performance (1992)Business Model Generation : A Handbook for Visionaries, Game Changers, and Challengers (2010)How information gives you competitive advantage (1985)The entrepreneur's business model: toward a unified perspective (2004)Business models for sustainable innovation: state-of-the-art and steps towards a research agenda (2012)Experimental and Quasi-Experimental Designs for Research (1963)The Interpretation of Cultures (1974)Information Privacy: Measuring Individuals’ Concerns About Organizational Practices1 (1996)Focus Groups as Qualitative Research (1997)Theorising from case studies: Towards a pluralist future for international business research (2010)The Interpretation of Cultures (2017)Creating sustainable value (2003)The power of business models (2005)Sustainable business model innovation: A review (2018)Time Flies When You’re Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage1 (2000)Defining, Conceptualising and Measuring the Digital Economy (2018)Digital entrepreneurship ecosystem: How digital technologies and collective intelligence are reshaping the entrepreneurial process (2019)Post-Adoption Variations in Usage and Value of E-Business by Organizations: Cross-Country Evidence from the Retail Industry (2005)Progress in information technology and tourism management: 20 years on and 10 years after the Internet—The state of eTourism research (2008)Intentional social action in virtual communities (2002)Some antecedents and effects of trust in virtual communities (2002)Through a Glass Darkly: Information Technology Design, Identity Verification, and Knowledge Contribution in Online Communities (2007)Action design research (2011)A method for taxonomy development and its application in information systems (2012)Transforming the communication between citizens and government through AI-guided chatbots (2018)
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References

  • 2001Value creation in E‐business5,565 cited
  • 2002The Field behind the Screen: Using Netnography for Marketing Research in Online Communities3,970 cited
  • 2001Strategy and the Internet.3,761 cited
  • 1998Business Models for Electronic Markets2,572 cited
  • 2004The business model ontology a proposition in a design science approach1,931 cited
  • 2001Leading the revolution1,789 cited
  • 1999Net gain: Expanding markets through virtual communities1,673 cited
  • 1996The digital economy: promise and peril in the age of networked intelligence1,643 cited
  • 1985Case Research in Marketing: Opportunities, Problems, and a Process1,557 cited
  • 2010Design Research in Information Systems1,383 cited
  • 2000Privacy Concerns and Consumer Willingness to Provide Personal Information1,027 cited
  • 2002Designing Virtual Customer Environments for New Product Development: Toward a Theory1,025 cited
  • 2000Digital Capital: Harnessing the Power of Business Webs844 cited
  • 2000Dimensions of Privacy Concern among Online Consumers608 cited
  • 2001Virtual internet communities and commercial success: individual and community-level theory grounded in the atypical case of TimeZone.com

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405 cited
  • 2002M-business: the race to mobility336 cited
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