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General and domain-specific influence of prior knowledge on setting of goals and content use in museum websites
2 references·9 citing·42 second hop
General and domain-specific influence of prior knowledge on setting of goals and content use in museum websites (2004)General and domain-specific influence of …Learning Conversations in Museums (2003)Learning Conversations in Mus…Protocol Analysis: Verbal Reports as Data (1986)Protocol Analysis: Verbal Rep…Self-regulated STEM learning in museums—the role of learner characteristics and visit-related activities in school (2025)Self-regulated STEM learning …Virtual exhibitions and communication factors (2018)Virtual exhibitions and commu…Self-regulated learning in the museum: understanding the relationship of visitor's goals, learning strategies, and appraisals (2016)Self-regulated learning in th…Interplay of prior knowledge, self‐regulation and motivation in complex multimedia learning environments (2015)Interplay of prior knowledge,…Creating an online art exhibition: The impact of online context on the Internet user’s experience and behaviour (2015)Creating an online art exhibi…Satisfying personal needs at the museum: The role of digital technologies (2014)Satisfying personal needs at …LEVERAGING EDUCATIONAL PATHWAY TO BRIDGE IN-SCHOOL AND OUT-OF-SCHOOL SCIENCE LEARNING: A COMPARISON OF DIFFERENT INSTRUCTIONAL DESIGNS (2012)LEVERAGING EDUCATIONAL PATHWA…Usability of Virtual Museums and the Diffusion of Cultural Heritage (2008)Usability of Virtual Museums …Going the Distance With Online Education (2006)Going the Distance With Onlin…Cognitive constraints on multimedia learning: When presenting more material results in less understanding. (2001)Cognitive Theory of Multimedia Learning (2005)Subject-Object Engagement Study in Exhibition Spaces: A Comparison Between Taman Mini Indonesia Indah’s Pavilion and Indonesia Kaya Gallery (2019)MENGATASI TANTANGAN DALAM REKONSTRUKSI WARISAN BUDAYA: KONVERGENSI MUSEUM DIGITAL DAN FISIK DALAM RUANG HIBRIDA (2023)Museums as Counter-Environment in the Digital Age (2026)Cognitive Load During Problem Solving: Effects on Learning (1988)Structural equation modeling with AMOS: basic concepts, applications, and programming (2000)Principles and Practice of Structural Equation Modeling (2012)An Exploration of Factors Influencing Self-Efficacy in Online Learning: A Systematic Review (2018)The influences of self-regulated learning support and prior knowledge on improving learning performance (2018)Toward a framework for strengthening participants' self-efficacy in online education (2020)Situated Learning: Legitimate Peripheral Participation. (1994)Communities of Practice (1998)Communities of practice learning, meaning, and identity (1999)Academic motivation and self-regulation: A comparative analysis of undergraduate and graduate students learning online (2009)Why some distance education programs fail while others succeed in a global environment (2009)Pharmacy Student Engagement, Performance, and Perception in a Flipped Satellite Classroom (2013)Archives & Museum Informatics (1998)Evaluating the Features of Museum Websites: (The Bologna Report). (2002)Cultures and Organizations, Software of the mind. Intercultural Cooperation and Its Importance for survival (2010)Self-Efficacy: The Exercise of Control (1999)Building a practically useful theory of goal setting and task motivation: A 35-year odyssey. (2002)An Introduction to the Principles of Morals and Legislation (2017)Cultivating Confidence: The Potential of Science Museum Visits in Boosting Science Self‐Efficacy and Expanding Perceptions of Science in Emerging Adult Learners (2025)Experimental and Quasi-Experimental Designs for Research (1963)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Learning science in informal environments : people, places, and pursuits (2009)Towards an understanding of the behavioural intention to use a web site (2000)The Museum Experience (2016)Journal of the Association for Information Science and Technology (2018)Participating in Online Museum Communities: An Empirical Study of Taiwan’s Undergraduate Students (2021)Strategic planning for virtual exhibitions and visitors’ experience: A multidisciplinary approach for museums in the digital age (2021)Digital Heritage, the Possibilities of Information Visualisation through Extended Reality Tools (2022)Handbook of educational psychology (1997)Self-Determination Theory: Basic Psychological Needs in Motivation, Development, and Wellness (2017)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)Human Nature in Politics: The Dialogue of Psychology with Political Science (1985)The Persuasion Knowledge Model: How People Cope with Persuasion Attempts (1994)Research Synthesis: The Practice of Cognitive Interviewing (2007)Epistemic frames for epistemic games (2005)Using the contextual model of learning to understand visitor learning from a science center exhibition (2005)Salvaging science literacy (2010)
this work references cited by second hop

References

  • 1986Protocol Analysis: Verbal Reports as Data4,346 cited
  • 2003Learning Conversations in Museums802 cited

Cited by

  • 2006Going the Distance With Online Education522 cited
  • 2015Interplay of prior knowledge, self‐regulation and motivation in complex multimedia learning environments107 cited
  • 2018Virtual exhibitions and communication factors72 cited
  • 2014Satisfying personal needs at the museum: The role of digital technologies8 cited
  • 2016Self-regulated learning in the museum: understanding the relationship of visitor's goals, learning strategies, and appraisals7 cited
  • 2025Self-regulated STEM learning in museums—the role of learner characteristics and visit-related activities in school5 cited
  • 2012LEVERAGING EDUCATIONAL PATHWAY TO BRIDGE IN-SCHOOL AND OUT-OF-SCHOOL SCIENCE LEARNING: A COMPARISON OF DIFFERENT INSTRUCTIONAL DESIGNS4 cited
  • 2008Usability of Virtual Museums and the Diffusion of Cultural Heritage3 cited
  • 2015Creating an online art exhibition: The impact of online context on the Internet user’s experience and behaviour1 cited

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