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Virtual Virgins and Vamps: The Effects of Exposure to Female Characters’ Sexualized Appearance and Gaze in an Immersive Virtual Environment
16 references·16 citing·47 second hopsampled
Virtual Virgins and Vamps: The Effects of Exposure to Female Characters’ Sexualized Appearance and Gaze in an Immersive Virtual Environment (2009)Virtual Virgins and Vamps: The Effects of…Oxford Handbook of Internet Psychology (2012)Oxford Handbook of Internet P…The virtual census: representations of gender, race and age in video games (2009)The virtual census: represent…Priming meritocracy and the psychological justification of inequality (2006)Priming meritocracy and the p…Mass Media Effects Research : Advances Through Meta-Analysis (2006)Mass Media Effects Research :…The Influence of the Avatar on Online Perceptions of Anthropomorphism, Androgyny, Credibility, Homophily, and Attraction (2005)The Influence of the Avatar o…Gender, Status, and Leadership (2001)Gender, Status, and LeadershipEffects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (2001)Effects of Violent Video Game…Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (2000)Video games and aggressive th…Pornography and Sexual Aggression: Are There Reliable Effects and Can We Understand Them? (2000)Pornography and Sexual Aggres…An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior (1998)An Examination of Violence an…Objectification Theory: Toward Understanding Women's Lived Experiences and Mental Health Risks (1997)Objectification Theory: Towar…The Ambivalent Sexism Inventory: Differentiating hostile and benevolent sexism. (1996)The Ambivalent Sexism Invento…Rape Myths (1994)Rape MythsGaze and eye contact: A research review. (1986)Gaze and eye contact: A resea…Gender schema theory: A cognitive account of sex typing. (1981)Gender schema theory: A cogni…Cultural myths and supports for rape. (1980)Cultural myths and supports f…Representations of female characters in Bollywood cinema: stereotypes, audience perceptions, and societal impacts (2026)Representations of female cha…Deception, Discrimination, and Objectification: Ethical Issues of Female AI Agents (2024)Deception, Discrimination, an…Magical women: Representations of female characters in the Witcher video game series (2022)Magical women: Representation…Sexy, Thin, and White: The Intersection of Sexualization, Body Type, and Race on Stereotypes about Women (2021)Sexy, Thin, and White: The In…Sexualization of Girls: Addressing Criticism of the APA Report, Presenting New Evidence (2019)Sexualization of Girls: Addre…Increased Cognitive Load during Video Game Play Reduces Rape Myth Acceptance and Hostile Sexism after Exposure to Sexualized Female Avatars (2018)Increased Cognitive Load duri…Video Games Exposure and Sexism in a Representative Sample of Adolescents (2017)Video Games Exposure and Sexi…Shades of Sexualization: When Sexualization Becomes Sexual Objectification (2017)Shades of Sexualization: When…“Girls can't play”: The effects of stereotype threat on females' gaming performance (2016)“Girls can't play”: The effec…Lifetime Video Game Consumption, Interpersonal Aggression, Hostile Sexism, and Rape Myth Acceptance (2015)Lifetime Video Game Consumpti…Gaze and Attention Management for Embodied Conversational Agents (2015)Gaze and Attention Management…eGirls, eCitizens Putting Technology, Theory and Policy into Dialogue with Girls’ and Young Women’s Voices (2015)eGirls, eCitizens Putting Tec…eGirls, eCitizens : Putting Technology, Theory and Policy into Dialogue with Girls’ and Young Women’s Voices (2015)eGirls, eCitizens : Putting T…Playing a Videogame with a Sexualized Female Character Increases Adolescents' Rape Myth Acceptance and Tolerance Toward Sexual Harassment (2014)Playing a Videogame with a Se…Sexuality and entertainment media. (2013)Sexuality and entertainment m…Designing effective gaze mechanisms for virtual agents (2012)Designing effective gaze mech…The Repertoire of Nonverbal Behavior: Categories, Origins, Usage, and Coding (1969)Some signals and rules for taking speaking turns in conversations. (1972)On the Nature of Prejudice: Automatic and Controlled Processes (1997)Social perception from visual cues: role of the STS region (2000)Conceptualizing Employee Silence and Employee Voice as Multidimensional Constructs* (2003)Availability: A heuristic for judging frequency and probability (1973)The measurement of psychological androgyny. (1974)Judgment under Uncertainty: Heuristics and Biases (1975)Social cognitive theory of gender development and differentiation. (1999)Development of the Conformity to Masculine Norms Inventory. (2003)Gender As a Social Structure (2004)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Against Our Will. 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(1978)The role of stereotyping in system‐justification and the production of false consciousness (1994)Stereotyping, prejudice, and discrimination. (1998)Status incongruity and backlash effects: Defending the gender hierarchy motivates prejudice against female leaders (2011)Gender Stereotypes (2017)Aggression: A Social Learning Analysis (1973)Statistical Methods for Meta-Analysis (1988)A review and reformulation of social information-processing mechanisms in children's social adjustment. (1994)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Development and Validation of a Game Addiction Scale for Adolescents (2009)Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. (2010)The Aggression Questionnaire. 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References

  • 1997Objectification Theory: Toward Understanding Women's Lived Experiences and Mental Health Risks5,524 cited
  • 1996The Ambivalent Sexism Inventory: Differentiating hostile and benevolent sexism.4,636 cited
  • 1981Gender schema theory: A cognitive account of sex typing.3,874 cited
  • 1980Cultural myths and supports for rape.3,307 cited
  • 2001Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature2,218 cited
  • 2000Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.1,779 cited
  • 1986Gaze and eye contact: A research review.1,453 cited
  • 2001Gender, Status, and Leadership1,269 cited
  • 1994Rape Myths1,160 cited
  • 2012Oxford Handbook of Internet Psychology1,120 cited
  • 2009The virtual census: representations of gender, race and age in video games560 cited
  • 2005The Influence of the Avatar on Online Perceptions of Anthropomorphism, Androgyny, Credibility, Homophily, and Attraction557 cited
  • 2006Mass Media Effects Research : Advances Through Meta-Analysis504 cited
  • 1998An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior504 cited

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  • 2000Pornography and Sexual Aggression: Are There Reliable Effects and Can We Understand Them?439 cited
  • 2006Priming meritocracy and the psychological justification of inequality416 cited
  • Cited by

    • 2016“Girls can't play”: The effects of stereotype threat on females' gaming performance123 cited
    • 2012Designing effective gaze mechanisms for virtual agents87 cited
    • 2015Lifetime Video Game Consumption, Interpersonal Aggression, Hostile Sexism, and Rape Myth Acceptance82 cited
    • 2015Gaze and Attention Management for Embodied Conversational Agents61 cited
    • 2017Video Games Exposure and Sexism in a Representative Sample of Adolescents59 cited
    • 2017Shades of Sexualization: When Sexualization Becomes Sexual Objectification55 cited
    • 2014Playing a Videogame with a Sexualized Female Character Increases Adolescents' Rape Myth Acceptance and Tolerance Toward Sexual Harassment49 cited
    • 2013Sexuality and entertainment media.38 cited
    • 2018Increased Cognitive Load during Video Game Play Reduces Rape Myth Acceptance and Hostile Sexism after Exposure to Sexualized Female Avatars36 cited
    • 2024Deception, Discrimination, and Objectification: Ethical Issues of Female AI Agents33 cited
    • 2015eGirls, eCitizens : Putting Technology, Theory and Policy into Dialogue with Girls’ and Young Women’s Voices32 cited
    • 2021Sexy, Thin, and White: The Intersection of Sexualization, Body Type, and Race on Stereotypes about Women31 cited
    • 2015eGirls, eCitizens Putting Technology, Theory and Policy into Dialogue with Girls’ and Young Women’s Voices28 cited
    • 2019Sexualization of Girls: Addressing Criticism of the APA Report, Presenting New Evidence24 cited
    • 2022Magical women: Representations of female characters in the Witcher video game series20 cited
    • 2026Representations of female characters in Bollywood cinema: stereotypes, audience perceptions, and societal impacts4 cited