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Of BATs and APEs
2 references·16 citing·51 second hop
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References

  • 2005The Tree-Thinking Challenge361 cited
  • 2004Designing With Multiple Interactives: Five Common Pitfalls104 cited

Cited by

  • 2020Ambient Information Visualisation and Visitors’ Technology Acceptance of Mixed Reality in Museums103 cited
  • 2016The Use of Serious Games in Museum Visits and Exhibitions: A Systematic Mapping Study92 cited
  • 2019Human-Computer Interactions in Museums73 cited
  • 2019Human-Computer Interactions in Museums51 cited
  • 2018Digital Exhibit Labels in Museums45 cited
  • 2016Visualizing biological data in museums: Visitor learning with an interactive tree of life exhibit42 cited
  • 2015“Whoa! We’re going deep in the trees!”: Patterns of collaboration around an interactive information visualization exhibit41 cited
  • 2017Looking Inside the Wires40 cited
  • 2014Gifting personal interpretations in galleries35 cited
  • 2015Fishing with friends20 cited
  • 2013Does informal learning benefit from interactivity? The effect of trial and error on knowledge acquisition during a museum visit19 cited
  • 2013Teaching undergraduate students to draw phylogenetic trees: performance measures and partial successes15 cited
  • 2019What Drives Visitor Engagement in Exhibits? The Interaction Between Visitor Activation Profiles and Exhibit Features

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9 cited
  • 2014Designing history learning games for museums9 cited
  • 2023Designing and Evaluating Aventura Marina: A Serious Game to Promote Visitors’ Engagement in a Science Museum Exhibition8 cited
  • 2021U!Scientist: Designing for People-Powered Research in Museums8 cited