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SciELO, Scientific Electronic Library Online, a Database of Open Access Journals (2013)SciELO, Scientific Electronic Library Onl…Student Interaction with Online Course Content: Build It and They Might Come (2012)Student Interaction with Onli…Student and faculty perceptions of the quality of online learning experiences (2010)Student and faculty perceptio…Designing quality e-learning environments in higher education (2007)Designing quality e-learning …Elements of Effective e-Learning Design (2005)Elements of Effective e-Learn…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…Geographically representative scholarship and internationalization in school and educational psychology: A bibliometric analysis of eight journals from 2002–2016 (2018)Geographically representative…How Popular Musicians Learn: A Way Ahead for Music Education (2002)Differences Between Traditional and Distance Education Academic Performances: A Meta-Analytic Approach (2003)Evaluating learning, design, and engagement in web-based learning tools (WBLTs): The WBLT Evaluation Scale (2011)The making of an exemplary online educator (2011)Qualitative evaluation and research methods (1990)Qualitative evaluation and research methods (1990)Qualitative Research for Education: An Introduction to Theory and Methods (1997)Comparing student and faculty perceptions of online and traditional courses (2013)Realigning Higher Education for the 21st-Century Learner through Multi-Access Learning (2013)Smartphone use and addiction during the coronavirus disease 2019 (COVID-19) pandemic: cohort study on 184 Italian children and adolescents (2021)Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Principles of Instructional Design (1974)The systematic design of instruction (1978)Student Interaction with Content in Online and Hybrid Courses: Leading Horses to the Proverbial Water (2013)A Model for Effective Online Instructional Design (2016)Advances in Instructional Psychology (2019)The Condition of Education (2005)The Determinants of Students' Perceived Learning Outcomes and Satisfaction in University Online Education: An Empirical Investigation* (2006)Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning Studies (2009)Procrastinating Behavior in Computer-Based Learning Environments to Predict Performance: A Case Study in Moodle (2017)Student and Staff Perceptions of a Learning Management System for Blended Learning in Teacher Education (2018)The interaction patterns of pandemic-initiated online teaching: How teachers adapted (2022)An index to quantify an individual's scientific research output (2005)The integrative review: updated methodology (2005)Using thematic analysis in psychology (2006)
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References

  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2010Student and faculty perceptions of the quality of online learning experiences190 cited
  • 2005Elements of Effective e-Learning Design135 cited
  • 2012Student Interaction with Online Course Content: Build It and They Might Come121 cited
  • 2007Designing quality e-learning environments in higher education64 cited

Cited by

  • 2018Geographically representative scholarship and internationalization in school and educational psychology: A bibliometric analysis of eight journals from 2002–201640 cited

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