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Denying Humanness to Others
16 references·16 citing·51 second hopsampled
Denying Humanness to Others (2011)Denying Humanness to OthersViolent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. (2010)Violent video game effects on…The effect of video game violence on physiological desensitization to real-life violence (2006)The effect of video game viol…Short-term and Long-term Effects of Violent Media on Aggression in Children and Adults (2006)Short-term and Long-term Effe…Dehumanization: An Integrative Review (2006)Dehumanization: An Integrativ…More human than you: Attributing humanness to self and others. (2005)More human than you: Attribut…The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance (2004)The effects of violent video …A very brief measure of the Big-Five personality domains (2003)A very brief measure of the B…Violent Video Games and Hostile Expectations: A Test of the General Aggression Model (2002)Violent Video Games and Hosti…Psychological essentialism and the differential attribution of uniquely human emotions to ingroups and outgroups (2001)Psychological essentialism an…If you can't join them, beat them: Effects of social exclusion on aggressive behavior. (2001)If you can't join them, beat …Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (2000)Video games and aggressive th…The Emotional Side of Prejudice: The Attribution of Secondary Emotions to Ingroups and Outgroups (2000)The Emotional Side of Prejudi…Personality Dimensions in Nonhuman Animals (1999)Personality Dimensions in Non…Threatened egotism, narcissism, self-esteem, and direct and displaced aggression: Does self-love or self-hate lead to violence? (1998)Threatened egotism, narcissis…Mechanisms of moral disengagement in the exercise of moral agency. (1996)Mechanisms of moral disengage…Intergroup aggression: Its predictors and distinctness from in-group bias. (1989)Intergroup aggression: Its pr…Violent video games exposure and aggression: The role of moral disengagement, anger, hostility, and disinhibition (2019)Violent video games exposure …A longitudinal study of link between exposure to violent video games and aggression in Chinese adolescents: The mediating role of moral disengagement. (2018)A longitudinal study of link …The object of my aggression: Sexual objectification increases physical aggression toward women (2017)The object of my aggression: …Does playing video games with violent content temporarily increase aggressive inclinations? A pre-registered experimental study (2016)Does playing video games with…Comparing Sex Buyers With Men Who Do Not Buy Sex: New Data on Prostitution and Trafficking (2015)Comparing Sex Buyers With Men…Patients are not fully human: a nurse's coping response to stress (2014)Patients are not fully human:…How Violent Video Games Communicate Violence: A Literature Review and Content Analysis of Moral Disengagement Factors (2014)How Violent Video Games Commu…Bitter Taste Causes Hostility (2014)Bitter Taste Causes HostilityIntense acts of violence during video game play make daily life aggression appear innocuous: A new mechanism why violent video games increase aggression (2013)Intense acts of violence duri…We are human, they are not: Driving forces behind outgroup dehumanisation and the humanisation of the ingroup (2012)We are human, they are not: D…Psychological effects of risk glorification in the media: Towards an integrative view (2012)Psychological effects of risk…How to ameliorate negative effects of violent video games on cooperation: Play it cooperatively in a team (2012)How to ameliorate negative ef…Can intergroup contact improve humanity attributions? (2012)Can intergroup contact improv…Social connection enables dehumanization (2011)Social connection enables deh…Cyber-dehumanization: Violent video game play diminishes our humanity (2011)Cyber-dehumanization: Violent…Acting prosocially reduces retaliation: Effects of prosocial video games on aggressive behavior (2011)Acting prosocially reduces re…An argument for basic emotions (1992)Measuring individual differences in implicit cognition: The implicit association test. (1998)Measuring individual differences in implicit cognition: The implicit association test. (1998)Uncertainty, Threat, and the Role of the Media in Promoting the Dehumanization of Immigrants and Refugees (2013)The ascent of man: Theoretical and empirical evidence for blatant dehumanization. (2015)“Ethical Principles of Psychologists and Code of Conduct” (2000)Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (2001)The Influence of Media Violence on Youth (2003)Pathological Video-Game Use Among Youth Ages 8 to 18 (2009)Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (2011)Stigma: Notes on the Management of Spoiled Identity (1969)Objectification Theory: Toward Understanding Women's Lived Experiences and Mental Health Risks (1997)Empathy: Its ultimate and proximate bases (2002)Dehumanization and Infrahumanization (2013)Reducing Prejudice and Discrimination (2013)The essence of innocence: Consequences of dehumanizing Black children. (2014)Frustration and aggression. (1939)Society and the Adolescent Self-Image (1965)A principal-components analysis of the Narcissistic Personality Inventory and further evidence of its construct validity. (1988)Interpersonal forgiving in close relationships. (1997)Is gratitude a moral affect? (2001)The Handbook of Social Psychology (1969)A review and reformulation of social information-processing mechanisms in children's social adjustment. (1994)Trim and Fill: A Simple Funnel‐Plot–Based Method of Testing and Adjusting for Publication Bias in Meta‐Analysis (2000)The benefits of playing video games. (2013)Internet Addiction Prevalence and Quality of (Real) Life: A Meta-Analysis of 31 Nations Across Seven World Regions (2014)Adverse physiological and psychological effects of screen time on children and adolescents: Literature review and case study (2018)The "Big Five" factor taxonomy: Dimensions of personality in the natural language and in questionnaires. (1990)Handbook of Personality : Theory and Research (1992)Using the five-factor model to represent the DSM-IV personality disorders: An expert consensus approach. (2001)Genetic and environmental influences on human psychological differences (2002)Sensory Processing Sensitivity (2012)The Expression of the Emotions in Man and Animals (2013)Construct validity in psychological tests. (1955)The Big Five Trait taxonomy: History, measurement, and theoretical perspectives. (1999)Measuring personality in one minute or less: A 10-item short version of the Big Five Inventory in English and German (2006)The Mini-IPIP Scales: Tiny-yet-effective measures of the Big Five Factors of Personality. (2006)The dirty dozen: A concise measure of the dark triad. (2010)Aggression: A Social Learning Analysis (1973)The Aggression Questionnaire. (1992)The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments (2006)Social Interactions in Massively Multiplayer Online Role-Playing Gamers (2007)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)Bowling alone: the collapse and revival of American community (2000)TARGET ARTICLE: "Putting the Self Into Self-Conscious Emotions: A Theoretical Model" (2004)Perceived social isolation and cognition (2009)A Meta-Analysis of Interventions to Reduce Loneliness (2010)Attaining Self-Regulation (2000)Social Cognitive Theory: An Agentic Perspective (2001)Human Aggression (2002)
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References

  • 2003A very brief measure of the Big-Five personality domains8,303 cited
  • 2006Dehumanization: An Integrative Review2,915 cited
  • 1998Threatened egotism, narcissism, self-esteem, and direct and displaced aggression: Does self-love or self-hate lead to violence?2,114 cited
  • 2010Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review.2,046 cited
  • 2000Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.1,779 cited
  • 1996Mechanisms of moral disengagement in the exercise of moral agency.1,523 cited
  • 2001If you can't join them, beat them: Effects of social exclusion on aggressive behavior.1,463 cited
  • 2004The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance963 cited
  • 2000The Emotional Side of Prejudice: The Attribution of Secondary Emotions to Ingroups and Outgroups894 cited
  • 1999Personality Dimensions in Nonhuman Animals872 cited
  • 2006The effect of video game violence on physiological desensitization to real-life violence641 cited
  • 2001Psychological essentialism and the differential attribution of uniquely human emotions to ingroups and outgroups622 cited
  • 2002Violent Video Games and Hostile Expectations: A Test of the General Aggression Model615 cited
  • 2006

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Short-term and Long-term Effects of Violent Media on Aggression in Children and Adults
573 cited
  • 2005More human than you: Attributing humanness to self and others.523 cited
  • 1989Intergroup aggression: Its predictors and distinctness from in-group bias.505 cited
  • Cited by

    • 2011Social connection enables dehumanization212 cited
    • 2012We are human, they are not: Driving forces behind outgroup dehumanisation and the humanisation of the ingroup149 cited
    • 2012Can intergroup contact improve humanity attributions?115 cited
    • 2011Cyber-dehumanization: Violent video game play diminishes our humanity112 cited
    • 2014How Violent Video Games Communicate Violence: A Literature Review and Content Analysis of Moral Disengagement Factors105 cited
    • 2015Comparing Sex Buyers With Men Who Do Not Buy Sex: New Data on Prostitution and Trafficking105 cited
    • 2012How to ameliorate negative effects of violent video games on cooperation: Play it cooperatively in a team99 cited
    • 2018A longitudinal study of link between exposure to violent video games and aggression in Chinese adolescents: The mediating role of moral disengagement.90 cited
    • 2019Violent video games exposure and aggression: The role of moral disengagement, anger, hostility, and disinhibition73 cited
    • 2016Does playing video games with violent content temporarily increase aggressive inclinations? A pre-registered experimental study64 cited
    • 2014Bitter Taste Causes Hostility63 cited
    • 2011Acting prosocially reduces retaliation: Effects of prosocial video games on aggressive behavior57 cited
    • 2013Intense acts of violence during video game play make daily life aggression appear innocuous: A new mechanism why violent video games increase aggression55 cited
    • 2014Patients are not fully human: a nurse's coping response to stress52 cited
    • 2017The object of my aggression: Sexual objectification increases physical aggression toward women48 cited
    • 2012Psychological effects of risk glorification in the media: Towards an integrative view19 cited