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Effects of Violent Video Games on Aggressive Behavior: Potential Sex Differences
16 references·16 citing·45 second hopsampled
Effects of Violent Video Games on Aggressive Behavior: Potential Sex Differences (2002)Effects of Violent Video Games on Aggress…Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (2000)Video games and aggressive th…Research in the Psychological Laboratory (1999)Research in the Psychological…Video game violence (1998)Video game violenceThe Role of Social Information Processing and Cognitive Schema in the Acquisition and Maintenance of Habitual Aggressive Behavior (1998)The Role of Social Informatio…Human aggression : theories, research, and implications for social policy (1998)Human aggression : theories, …External Validity of “Trivial” Experiments: The Case of Laboratory Aggression (1997)External Validity of “Trivial…Gender differences in aggression as a function of provocation: A meta-analysis. (1996)Gender differences in aggress…The Effects of Television Violence on Antisocial Behavior: A Meta-Analysis1 (1994)The Effects of Television Vio…Aggressive Behavior (1994)Aggressive BehaviorDo girls manipulate and boys fight? developmental trends in regard to direct and indirect aggression (1992)Do girls manipulate and boys …Video Kids: Making Sense of Nintendo (1991)Video Kids: Making Sense of N…Is indirect aggression typical of females? gender differences in aggressiveness in 11- to 12-year-old children (1988)Is indirect aggression typica…Putting gender into context: An interactive model of gender-related behavior. (1987)Putting gender into context: …Gender and aggressive behavior: A meta-analytic review of the social psychological literature. (1986)Gender and aggressive behavio…Gender and aggressive behavior: A meta-analytic review of the social psychological literature. (1986)Gender and aggressive behavio…Are women always less aggressive than men? A review of the experimental literature. (1977)Are women always less aggress…Press CRTT to measure aggressive behavior: The unstandardized use of the competitive reaction time task in aggression research. (2014)Press CRTT to measure aggress…Twenty-Five Years of Research on Violence in Digital Games and Aggression (2013)Twenty-Five Years of Research…The voodoo doll task: Introducing and validating a novel method for studying aggressive inclinations (2013)The voodoo doll task: Introdu…This is your brain on violent video games: Neural desensitization to violence predicts increased aggression following violent video game exposure (2011)This is your brain on violent…The Hitman Study (2010)The Hitman StudyThe effect of violent video games on aggression: Is it more than just the violence? (2010)The effect of violent video g…Playing prosocial video games increases empathy and decreases schadenfreude. (2010)Playing prosocial video games…Prosocial video games reduce aggressive cognitions (2009)Prosocial video games reduce …Media violence and the self: The impact of personalized gaming characters in aggressive video games on aggressive behavior (2009)Media violence and the self: …How long do the short‐term violent video game effects last? (2009)How long do the short‐term vi…Causal effects of violent sports video games on aggression: Is it competitiveness or violent content? (2009)Causal effects of violent spo…Video Game Violence and the Female Game Player: Self- and Opponent Gender Effects on Presence and Aggressive Thoughts (2006)Video Game Violence and the F…Turning the Other Cheek (2006)Turning the Other CheekThe Role of Media Violence in Violent Behavior (2006)The Role of Media Violence in…Violent video games and aggressive behavior in young women (2003)Violent video games and aggre…Exposure to violent video games increases automatic aggressiveness (2003)Exposure to violent video gam…Intraclass correlations: Uses in assessing rater reliability. (1979)The Evolution of Cooperation (1981)Statistical Methods for Meta-Analysis (1988)Social cognitive theory of gender development and differentiation. (1999)The gender similarities hypothesis. (2005)Is the desire for status a fundamental human motive? A review of the empirical literature. (2015)The Psychology of Aggression (1961)The psychology of sex differences (1975)Relational and overt aggression in preschool. (1997)Trajectories of Boys' Physical Aggression, Opposition, and Hyperactivity on the Path to Physically Violent and Nonviolent Juvenile Delinquency (1999)Harassment and bullying at work (2000)The Principles of Psychology (1891)The Presentation of Self in Everyday Life. (1956)The Handbook of Social Psychology (1969)Self-promotion as a risk factor for women: The costs and benefits of counterstereotypical impression management. (1998)Gender As a Social Structure (2004)Gender stereotypes have changed: A cross-temporal meta-analysis of U.S. public opinion polls from 1946 to 2018. (2019)Gender and leadership style: A meta-analysis. (1990)The effects of feedback interventions on performance: A historical review, a meta-analysis, and a preliminary feedback intervention theory. (1996)News Media Impact on the Ingredients of Presidential Evaluations: Politically Knowledgeable Citizens Are Guided by a Trusted Source (2000)Is “service with a smile” enough? Authenticity of positive displays during service encounters (2004)Do Angry Birds Make for Angry Children? A Meta-Analysis of Video Game Influences on Children’s and Adolescents’ Aggression, Mental Health, Prosocial Behavior, and Academic Performance (2015)Meta-Analytic Procedures for Social Research (1991)Meta-Analytic Procedures for Social Research. (1994)An update on the effects of playing violent video games (2003)Who plays, how much, and why? Debunking the stereotypical gamer profile (2008)Social Learning Theory. (1978)A review and reformulation of social information-processing mechanisms in children's social adjustment. (1994)Violent Video Games and Hostile Expectations: A Test of the General Aggression Model (2002)The effect of video game violence on physiological desensitization to real-life violence (2006)Aggression and Antisocial Behavior in Youth (2007)Aggression: A Social Learning Analysis (1973)The Aggression Questionnaire. (1992)The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments (2006)Social Interactions in Massively Multiplayer Online Role-Playing Gamers (2007)Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (2011)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Distribution Theory for Glass's Estimator of Effect Size and Related Estimators (1981)Gender and Crime: A General Strain Theory Perspective (1997)When Professionals Become Mothers, Warmth Doesn't Cut the Ice (2004)The content and development of mobbing at work (1996)Research on School Bullying and Victimization: What Have We Learned and Where Do We Go From Here? (2003)Electronic Bullying Among Middle School Students (2007)The Ambivalent Sexism Inventory: Differentiating hostile and benevolent sexism. (1996)Gender Differences in Preferences (2009)
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References

  • 2000Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.1,779 cited
  • 1986Gender and aggressive behavior: A meta-analytic review of the social psychological literature.1,635 cited
  • 1992Do girls manipulate and boys fight? developmental trends in regard to direct and indirect aggression1,597 cited
  • 1987Putting gender into context: An interactive model of gender-related behavior.1,176 cited
  • 1996Gender differences in aggression as a function of provocation: A meta-analysis.901 cited
  • 1988Is indirect aggression typical of females? gender differences in aggressiveness in 11- to 12-year-old children881 cited
  • 1986Gender and aggressive behavior: A meta-analytic review of the social psychological literature.872 cited
  • 1994The Effects of Television Violence on Antisocial Behavior: A Meta-Analysis1857 cited
  • 1998The Role of Social Information Processing and Cognitive Schema in the Acquisition and Maintenance of Habitual Aggressive Behavior690 cited
  • 1999Research in the Psychological Laboratory505 cited
  • 1997External Validity of “Trivial” Experiments: The Case of Laboratory Aggression496 cited
  • 1977Are women always less aggressive than men? A review of the experimental literature.427 cited
  • 1994Aggressive Behavior413 cited
  • 1998Human aggression : theories, research, and implications for social policy

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366 cited
  • 1998Video game violence322 cited
  • 1991Video Kids: Making Sense of Nintendo319 cited
  • Cited by

    • 2006The Role of Media Violence in Violent Behavior289 cited
    • 2003Exposure to violent video games increases automatic aggressiveness287 cited
    • 2010Playing prosocial video games increases empathy and decreases schadenfreude.262 cited
    • 2006Turning the Other Cheek241 cited
    • 2013Twenty-Five Years of Research on Violence in Digital Games and Aggression236 cited
    • 2009Causal effects of violent sports video games on aggression: Is it competitiveness or violent content?221 cited
    • 2011This is your brain on violent video games: Neural desensitization to violence predicts increased aggression following violent video game exposure215 cited
    • 2010The effect of violent video games on aggression: Is it more than just the violence?202 cited
    • 2003Violent video games and aggressive behavior in young women179 cited
    • 2010The Hitman Study166 cited
    • 2006Video Game Violence and the Female Game Player: Self- and Opponent Gender Effects on Presence and Aggressive Thoughts163 cited
    • 2014Press CRTT to measure aggressive behavior: The unstandardized use of the competitive reaction time task in aggression research.159 cited
    • 2009Media violence and the self: The impact of personalized gaming characters in aggressive video games on aggressive behavior150 cited
    • 2009Prosocial video games reduce aggressive cognitions147 cited
    • 2013The voodoo doll task: Introducing and validating a novel method for studying aggressive inclinations134 cited
    • 2009How long do the short‐term violent video game effects last?129 cited