SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
The Effectiveness of Business Games in Strategic Management Course Work
7 references·16 citing·48 second hop
The Effectiveness of Business Games in Strategic Management Course Work (1997)The Effectiveness of Business Games in St…Strategic Management and Business Policy (2012)Strategic Management and Busi…A History of Business Teaching Games in English-Speaking and Post-Socialist Countries: The Origination and Diffusion of a Management Education and Development Technology (1993)A History of Business Teachin…The Role of Management Games and Simulations in Education and Research (1990)The Role of Management Games …Student Perceptions of Skill Acquisition through Cases and a General Management Simulation (1986)Student Perceptions of Skill …The Case Approach Versus Gaming in the Teaching of Business Policy: An Experimental Evaluation (1975)The Case Approach Versus Gami…Organizational psychology : an experiential approach (1971)Organizational psychology : a…The Case Method at the Harvard Business School (1955)The Case Method at the Harvar…Simulations Versus Case Studies: Effectively Teaching the Premises of Sustainable Development in the Classroom (2019)Simulations Versus Case Studi…Games in schools: teachers’ perceptions of barriers to game-based learning (2016)Games in schools: teachers’ p…A Proof-of-Concept Study of Game-Based Learning in Higher Education (2016)A Proof-of-Concept Study of G…A Review of Computer Simulations in Teacher Education (2014)A Review of Computer Simulati…Re-exploring game-assisted learning research: The perspective of learning theoretical bases (2012)Re-exploring game-assisted le…Adaptive Advice in Learning With a Computer-Based Knowledge Management Simulation Game (2012)Adaptive Advice in Learning W…Review of Research on Computer Games (2011)Review of Research on Compute…A Qualitative Meta-Analysis of Computer Games as Learning Tools (2011)A Qualitative Meta-Analysis o…Improving Transfer of Learning: Relationship to Methods of Using Business Simulation (2010)Improving Transfer of Learnin…Making the Most of an Internship: An Empirical Study of Internship Satisfaction (2009)Making the Most of an Interns…Mentoring as a learning tool: enhancing the effectiveness of an undergraduate business mentoring program (2008)Mentoring as a learning tool:…Unpacking the potential of educational gaming: A new tool for gaming research (2007)Unpacking the potential of ed…Theory-oriented evaluation for the design of and research in gaming and simulation (2006)Theory-oriented evaluation fo…Facilitating creativity in management accounting: a computerized business simulation (2004)Facilitating creativity in ma…KM QUEST: A collaborative Internet-based simulation game (2003)KM QUEST: A collaborative Int…An Exploration of Game-Derived Learning in Total Enterprise Simulations (2001)An Exploration of Game-Derive…Development of the Job Diagnostic Survey. (1975)JOB SATISFACTION, ORGANIZATIONAL COMMITMENT, TURNOVER INTENTION, AND TURNOVER: PATH ANALYSES BASED ON META‐ANALYTIC FINDINGS (1993)The job satisfaction-job performance relationship: A qualitative and quantitative review. (2001)Building successful internships: lessons from the research for interns, schools, and employers (2014)Effects of Business Internships on Students, Employers, and Higher Education Institutions: A Systematic Review (2015)The interplay of proactive personality and internship quality in Chinese university graduates' job search success: The role of career adaptability (2018)Evaluation: A Systematic Approach (1979)Situated Cognition and the Culture of Learning (1989)Games, Motivation, and Learning: A Research and Practice Model (2002)Reviewing the need for gaming in education to accommodate the net generation (2011)Embedding diagnostic mechanisms in a digital game for learning mathematics (2013)A Scientific Foundation of Simulation Games for the Analysis and Design of Complex Systems (2018)Experimental and Quasi-Experimental Designs for Research (1963)The Nature of Managerial Work (1974)On a Resurgence of Management Simulations and Games (1995)Organizational Learning: A Theory of Action Perspective (1997)Business Simulations and Cognitive Learning (2008)Complex Problem Solving (2014)Theories of learning. (1948)Field Theory in Social Science (1952)The Modern practice of adult education : andragogy versus pedagogy / (1970)Charting the experiential territory (2002)Developments in Business Gaming (2008)The effect of educational games on medical students’ learning outcomes: A systematic review: BEME Guide No 14 (2010)Framing the Adoption of Serious Games in Formal Education (2012)Handbook of Research on Educational Communications and Technology (2013)Educational games as stand‐alone learning tools and their motivational effect on L 2 vocabulary acquisition and perceived learning gains (2015)Cognitive Apprenticeship: Teaching the Crafts of Reading, Writing, and Mathematics (2018)Experiential Learning : Experience as the Source of Learning and Development (1983)Situated Learning (1991)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Improving early reading comprehension using embodied CAI (2009)Simulating REAL LIVES (2012)Unskilled and unaware of it: How difficulties in recognizing one's own incompetence lead to inflated self-assessments. (1999)A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)Digital Natives, Digital Immigrants Part 1 (2001)Games Ready to Use: A Serious Game for Teaching Natural Risk Management (2018)Game-based learning and students’ motivation in project management education (2022)The use and impact of game-based learning on the learning experience and knowledge retention of nursing undergraduate students: A systematic literature review (2022)Experiential Learning Theory and The Learning Style Inventory: A Reply to Freedman and Stumpf (1981)Conditioned emergence: a dissipative structures approach to transformation (1999)Experiential Learning Theory as a Guide for Experiential Educators in Higher Education (2022)A case for Case Study (1992)Putting Case-Based Instruction Into Context: Examples From Legal and Medical Education (1992)Leadership self‐efficacy and managers' motivation for leading change (2002)Three Models of Strategy (1985)Agency, Entrepreneurs, and Institutional Change. The Role of Strategic Choice and Institutionalized Practices in Organizations (1999)Using the analytic network process (ANP) in a SWOT analysis – A case study for a textile firm (2007)
this work references cited by second hop

References

  • 2012Strategic Management and Business Policy849 cited
  • 1990The Role of Management Games and Simulations in Education and Research503 cited
  • 1971Organizational psychology : an experiential approach344 cited
  • 1955The Case Method at the Harvard Business School202 cited
  • 1993A History of Business Teaching Games in English-Speaking and Post-Socialist Countries: The Origination and Diffusion of a Management Education and Development Technology132 cited
  • 1986Student Perceptions of Skill Acquisition through Cases and a General Management Simulation80 cited
  • 1975The Case Approach Versus Gaming in the Teaching of Business Policy: An Experimental Evaluation74 cited

Cited by

  • 2009Making the Most of an Internship: An Empirical Study of Internship Satisfaction237 cited
  • 2006Theory-oriented evaluation for the design of and research in gaming and simulation136 cited
  • 2016A Proof-of-Concept Study of Game-Based Learning in Higher Education136 cited
  • 2007Unpacking the potential of educational gaming: A new tool for gaming research127 cited
  • 2003KM QUEST: A collaborative Internet-based simulation game125 cited
  • 2011Review of Research on Computer Games122 cited
  • 2012Re-exploring game-assisted learning research: The perspective of learning theoretical bases

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

116 cited
  • 2014A Review of Computer Simulations in Teacher Education88 cited
  • 2012Adaptive Advice in Learning With a Computer-Based Knowledge Management Simulation Game86 cited
  • 2001An Exploration of Game-Derived Learning in Total Enterprise Simulations83 cited
  • 2016Games in schools: teachers’ perceptions of barriers to game-based learning70 cited
  • 2011A Qualitative Meta-Analysis of Computer Games as Learning Tools69 cited
  • 2019Simulations Versus Case Studies: Effectively Teaching the Premises of Sustainable Development in the Classroom68 cited
  • 2008Mentoring as a learning tool: enhancing the effectiveness of an undergraduate business mentoring program61 cited
  • 2004Facilitating creativity in management accounting: a computerized business simulation60 cited
  • 2010Improving Transfer of Learning: Relationship to Methods of Using Business Simulation57 cited