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Batching: A Design Pattern for Efficient and Flexible Client/Server Interaction
3 references·0 citing·10 second hop
Batching: A Design Pattern for Efficient and Flexible Client/Server Interaction (2009)Batching: A Design Pattern for Efficient …Design Patterns (2006)Design PatternsActive object: an object behavioral pattern for concurrent programming (1996)Active object: an object beha…Design Patterns: Elements of Reusable Object-Oriented Software (1994)Design Patterns: Elements of …A Pattern Language (1977)The Anatomy of a Design Theory (2007)Galaxy: a comprehensive approach for supporting accessible, reproducible, and transparent computational research in the life sciences (2010)Socio-technical systems: From design methods to systems engineering (2010)A family of design patterns for application-level gateways (1996)Experience Using Design Patterns to Develop Reuseable Object-Oriented Communication Software (1998)Design patterns in object-oriented frameworks (1999)Implications of Evidence‐Centered Design for Educational Testing (2006)Bridging Practice and Theory: A Design Science Approach (2009)Assessment in Game-Based Learning (2012)
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References

  • 1994Design Patterns: Elements of Reusable Object-Oriented Software21,704 cited
  • 2006Design Patterns1,677 cited
  • 1996Active object: an object behavioral pattern for concurrent programming233 cited

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