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From the Disappearing Computer to Living Exhibitions: Shaping Interactivity in Museum Settings
6 references·9 citing·39 second hop
From the Disappearing Computer to Living Exhibitions: Shaping Interactivity in Museum Settings (2007)From the Disappearing Computer to Living …Designing ubiquitous computing to enhance children's learning in museums (2006)Designing ubiquitous computin…Shaping experiences in the hunt museum (2004)Shaping experiences in the hu…Lessons from the lighthouse (2003)Lessons from the lighthouseLearning from museum visits: shaping design sensitivities. (2003)Learning from museum visits: …Revisiting the visit: (2002)Revisiting the visit:Exhibiting Interaction: Conduct and Collaboration in Museums and Galleries (2001)Exhibiting Interaction: Condu…The Influence of Digital Technology and the Transmission Capacity of Cultural Connotations on the Digital Innovativeness of Cultural Industry (2025)The Influence of Digital Tech…Trails of Walking - Ways of Talking: The Museum Experience Through Social Meaning Mapping (2021)Trails of Walking - Ways of T…Design processes for enhancing museums through the use of technology and the involvement of local communities (2020)Design processes for enhancin…The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices (2019)The Interface between Interac…Reinventing Museums in 21st Century (2019)Reinventing Museums in 21st C…Revisiting Interactive Art from an Interaction Design Perspective (2018)Revisiting Interactive Art fr…Digital Libraries and Multimedia Archives (2017)Digital Libraries and Multime…Design and evaluation of mixed interactive museographic exhibits (2011)Design and evaluation of mixe…Social Media and Community Involvement in Museums. A case study of a local history wiki community (1970)Social Media and Community In…Mind in Society: The Development of Higher Psychological Processes (1978)Flow: the psychology of optimal experience (1990)Learning Conversations in Museums (2003)Interaction Design and Children (2007)Effects of teaching and learning styles on students’ reflection levels for ubiquitous learning (2011)Understanding museum visitor satisfaction and revisit intentions through mobile guide system: moderating role of age in museum mobile guide adoption (2017)The Poetics of Space: (2003)Digital backpacking in the museum with a SmartCard (2006)The Cultures of Collecting (2011)It feels different from real life (2015)The Museum Experience (2016)Designing with teenagers: A teenage perspective on enhancing mobile museum experiences (2022)Interaction Analysis: Foundations and Practice (1995)Tourism and mobile technology (2003)CSCW at play (2004)Interconnecting: museum visiting and exhibition design (2007)The Presentation of Self in Everyday Life. (1956)Handbook of Qualitative Research (1994)Re-space-ing place (2006)Playing Mathematical Instruments: Emerging Perceptuomotor Integration With an Interactive Mathematics Exhibit (2013)Distinction: A Social Critique of the Judgement of Taste* (2018)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Adaptive, intelligent presentation of information for the museum visitor in PEACH (2007)Instagram at the museum (2013)The Presentation of Self in Everyday Life (2023)Situated Learning: Legitimate Peripheral Participation. (1994)Blogs, Wikipedia, Second Life, and beyond: from production to produsage (2009)Institutional Ecology, “Translations,” and Boundary Objects: Amateurs and Professionals in Berkeley’s Museum of Vertebrate Zoology, 1907–1939 (2016)Responsive environments (1977)Measuring emotion: The self-assessment manikin and the semantic differential (1994)Enactive Systems and Enactive Media: Embodied Human-Machine Coupling beyond Interfaces (2011)Virtual museums, a survey and some issues for consideration (2009)MedusoZoa – An Immersive and Interactive Virtual Reality Installation in a Museum (2022)Integrating Industry 4.0/5.0 Technologies for Accessible and Engaging Museum Experiences (2025)Plans and Situated Actions: The Problem of Human-Machine Communication (1990)Art as Experience (1934) (2026)Space, Place and the Design of Technologically-Enhanced Physical Environments (2005)Designing for meaningful visitor engagement at a living history museum (2012)Human-Computer Interactions in Museums (2019)
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References

  • 2001Exhibiting Interaction: Conduct and Collaboration in Museums and Galleries309 cited
  • 2002Revisiting the visit:197 cited
  • 2003Lessons from the lighthouse176 cited
  • 2006Designing ubiquitous computing to enhance children's learning in museums121 cited
  • 2004Shaping experiences in the hunt museum86 cited
  • 2003Learning from museum visits: shaping design sensitivities.40 cited

Cited by

  • 2018Revisiting Interactive Art from an Interaction Design Perspective14 cited
  • 1970Social Media and Community Involvement in Museums. A case study of a local history wiki community14 cited
  • 2019Reinventing Museums in 21st Century12 cited
  • 2019The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices9 cited
  • 2011Design and evaluation of mixed interactive museographic exhibits8 cited
  • 2017Digital Libraries and Multimedia Archives2 cited
  • 2025The Influence of Digital Technology and the Transmission Capacity of Cultural Connotations on the Digital Innovativeness of Cultural Industry2 cited
  • 2021Trails of Walking - Ways of Talking: The Museum Experience Through Social Meaning Mapping2 cited
  • 2020

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Design processes for enhancing museums through the use of technology and the involvement of local communities
1 cited