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Using a Task Modeling Formalism in the Design of Serious Games for Emergency Medical Procedures
5 references·1 citing·23 second hop
Using a Task Modeling Formalism in the Design of Serious Games for Emergency Medical Procedures (2009)Using a Task Modeling Formalism in the De…Educational game design for online education (2008)Educational game design for o…How to build serious games (2007)How to build serious gamesEMERGO: A methodology and toolkit for developing serious games in higher education (2007)EMERGO: A methodology and too…ConcurTaskTrees: A Diagrammatic Notation for Specifying Task Models (1997)ConcurTaskTrees: A Diagrammat…SHERPA: A systematic human error reduction and prediction approach (1986)SHERPA: A systematic human er…Assessing Nurses' Acceptance of a Serious Game for Emergency Medical Services (2010)Assessing Nurses' Acceptance …Cooperation and Competition: Theory and Research (1989)Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (2001)What Video Games Have to Teach Us about Learning and Literacy (2004)Investigating the learning‐theory foundations of game‐based learning: a meta‐analysis (2011)A contextual game-based learning approach to improving students' inquiry-based learning performance in social studies courses (2014)The impact of learning design on student behaviour, satisfaction and performance: A cross-institutional comparison across 151 modules (2016)Experiential Learning : Experience as the Source of Learning and Development (1983)Situated Cognition and the Culture of Learning (1989)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Scripted collaboration in serious gaming for complex learning: Effects of multiple perspectives when acquiring water management skills (2010)A narrative literature review of games, animations and simulations to teach research methods and statistics (2014)Benefits, barriers and guideline recommendations for the implementation of serious games in education for stakeholders and policymakers (2014)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)EGameFlow: A scale to measure learners’ enjoyment of e-learning games (2008)Development and application of a human error identification tool for air traffic control (2002)Human error taxonomies applied to driving: A generic driver error taxonomy and its implications for intelligent transport systems (2008)Understanding and Resolving Failures in Human-Robot Interaction: Literature Review and Model Development (2018)Task-model based assessment of automation levels: Application to space ground segments (2011)Using Formal Verification to Evaluate Human-Automation Interaction: A Review (2013)Enhanced Task Modelling for Systematic Identification and Explicit Representation of Human Errors (2015)Educational games (EG) design framework: Combination of game design, pedagogy and content modeling (2009)Handbook of Research on Improving Learning and Motivation through Educational Games (2011)Quick quiz: A gamified approach for enhancing learning (2013)
this work references cited by second hop

References

  • 2008Educational game design for online education580 cited
  • 1997ConcurTaskTrees: A Diagrammatic Notation for Specifying Task Models518 cited
  • 1986SHERPA: A systematic human error reduction and prediction approach184 cited
  • 2007How to build serious games177 cited
  • 2007EMERGO: A methodology and toolkit for developing serious games in higher education159 cited

Cited by

  • 2010Assessing Nurses' Acceptance of a Serious Game for Emergency Medical Services34 cited

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