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Exploring the Effective Help for Social Anxiety: MMORPGs Delivering Online Help
16 references·1 citing·44 second hop
Exploring the Effective Help for Social Anxiety: MMORPGs Delivering Online Help (2015)Exploring the Effective Help for Social A…Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth (2012)Why do you play World of Warc…Internet use and video gaming predict problem behavior in early adolescence (2010)Internet use and video gaming…Problematic Internet use and psychosocial well-being among MMO players (2009)Problematic Internet use and …Problematic Usage Among Highly-Engaged Players of Massively Multiplayer Online Role Playing Games (2008)Problematic Usage Among Highl…Beyond Self-Selection in Video Game Play: An Experimental Examination of the Consequences of Massively Multiplayer Online Role-Playing Game Play (2007)Beyond Self-Selection in Vide…Adolescents' music preferences and personality characteristics (2007)Adolescents' music preference…Using Massively Multiplayer Online Role‐Playing Games for Online Learning (2006)Using Massively Multiplayer O…Virtual Reality Therapy Versus Cognitive Behavior Therapy for Social Phobia: A Preliminary Controlled Study (2005)Virtual Reality Therapy Versu…Gender Differences and Related Factors Affecting Online Gaming Addiction Among Taiwanese Adolescents (2005)Gender Differences and Relate…Breaking the Stereotype: The Case of Online Gaming (2003)Breaking the Stereotype: The …Psychometric properties of the Social Phobia Inventory (SPIN) (2000)Psychometric properties of th…The quality of the intimate relationships of male Vietnam veterans: Problems associated with posttraumatic stress disorder (1998)The quality of the intimate r…Development and validation of measures of social phobia scrutiny fear and social interaction anxiety11Editor’s note: This article was written before the development of some contemporary measures of social phobia, such as the Social Phobia and Anxiety Inventory (Turner et al., 1989). We have invited this article for publication because of the growing interest in the scales described therein. S.T. (1998)Development and validation of…Quality of Life Enjoyment and Satisfaction Questionnaire: a new measure. (1993)Quality of Life Enjoyment and…Brief standard self-rating for phobic patients (1979)Brief standard self-rating fo…Measurement of social-evaluative anxiety. (1969)Measurement of social-evaluat…Consumers who avoid relationships: social anxiety in commercial contexts (2016)Consumers who avoid relations…The Approval Motive: Studies in Evaluative Dependence (1965)Rethinking individualism and collectivism: Evaluation of theoretical assumptions and meta-analyses. (2002)Curiosity and Exploration: Facilitating Positive Subjective Experiences and Personal Growth Opportunities (2004)Cognitive-Behavioral Therapy for Adult Anxiety Disorders (2008)Diagnostic and Statistical Manual of Mental Disorders (2013)Stress, social support, and the buffering hypothesis. (1985)Life on the Screen: Identity in the Age of the Internet (1997)Internet Addiction: The Emergence of a New Clinical Disorder (1998)Seeking safety on the internet: Relationship between social anxiety and problematic internet use (2011)Online Gaming Addiction? Motives Predict Addictive Play Behavior in Massively Multiplayer Online Role-Playing Games (2012)The cognitive psychology of Internet gaming disorder (2014)Design and Analysis: A Researcher's Handbook (1975)Measuring Dyadic Adjustment: New Scales for Assessing the Quality of Marriage and Similar Dyads (1976)Post-traumatic stress disorder in the community: an epidemiological study (1991)Cognitive-behavioral therapies for trauma (1998)Early intervention for trauma: Current status and future directions. (2002)Posttraumatic stress disorder and quality of life: Extension of findings to veterans of the wars in Iraq and Afghanistan (2009)Motivations for Play in Online Games (2006)The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments (2006)Internet Gaming Addiction: A Systematic Review of Empirical Research (2011)Evaluation of the diagnostic criteria of Internet gaming disorder in the DSM-5 among young adults in Taiwan (2014)A dual model of product involvement for effective virtual reality: The roles of imagination, co-creation, telepresence, and interactivity (2018)Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers (2019)Progress in experimental personality research (1964)Generalized expectancies for internal versus external control of reinforcement. (1966)A cognitive-behavioral model of anxiety in social phobia (1997)STATISTICAL METHODS FOR ASSESSING AGREEMENT BETWEEN TWO METHODS OF CLINICAL MEASUREMENT (1986)The MOS 36-item short-form health survey (SF-36). I. Conceptual framework and item selection. (1992)The MOS 36-ltem Short-Form Health Survey (SF-36) (1992)The Comorbid Psychiatric Symptoms of Internet Addiction: Attention Deficit and Hyperactivity Disorder (ADHD), Depression, Social Phobia, and Hostility (2007)Social anxiety disorder (2008)Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (2011)Online computer gaming: a comparison of adolescent and adult gamers (2003)Demographic Factors and Playing Variables in Online Computer Gaming (2004)Physical Interpersonal Relationships and Social Anxiety among Online Game Players (2005)Society and the Adolescent Self-Image (1965)Modification in the Proposed Diagnostic Criteria for Internet Addiction (2001)Family Factors of Internet Addiction and Substance Use Experience in Taiwanese Adolescents (2007)Online gaming addiction in children and adolescents: A review of empirical research (2012)Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al . (2014) (2015)Quality of Life in Individuals With Anxiety Disorders (2000)Quality-of-Life Impairment in Depressive and Anxiety Disorders (2005)Quality of life in the anxiety disorders: A meta-analytic review (2007)The Netherlands Study of Depression and Anxiety (NESDA): rationale, objectives and methods (2008)
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References

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  • 1998Development and validation of measures of social phobia scrutiny fear and social interaction anxiety11Editor’s note: This article was written before the development of some contemporary measures of social phobia, such as the Social Phobia and Anxiety Inventory (Turner et al., 1989). We have invited this article for publication because of the growing interest in the scales described therein. S.T.3,367 cited
  • 1993Quality of Life Enjoyment and Satisfaction Questionnaire: a new measure.1,900 cited
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  • 2000Psychometric properties of the Social Phobia Inventory (SPIN)1,623 cited
  • 2005Gender Differences and Related Factors Affecting Online Gaming Addiction Among Taiwanese Adolescents518 cited
  • 2003Breaking the Stereotype: The Case of Online Gaming501 cited
  • 1998The quality of the intimate relationships of male Vietnam veterans: Problems associated with posttraumatic stress disorder465 cited
  • 2009Problematic Internet use and psychosocial well-being among MMO players449 cited
  • 2012Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth374 cited
  • 2005Virtual Reality Therapy Versus Cognitive Behavior Therapy for Social Phobia: A Preliminary Controlled Study327 cited
  • 2007Beyond Self-Selection in Video Game Play: An Experimental Examination of the Consequences of Massively Multiplayer Online Role-Playing Game Play

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318 cited
  • 2008Problematic Usage Among Highly-Engaged Players of Massively Multiplayer Online Role Playing Games316 cited
  • 2007Adolescents' music preferences and personality characteristics263 cited
  • 2006Using Massively Multiplayer Online Role‐Playing Games for Online Learning256 cited
  • 2010Internet use and video gaming predict problem behavior in early adolescence227 cited
  • Cited by

    • 2016Consumers who avoid relationships: social anxiety in commercial contexts42 cited