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Game controllers for older adults
1 references·5 citing·21 second hop
Game controllers for older adults (2012)Game controllers for older adultsMultimodal interaction: A suitable strategy for including older users? (2010)Multimodal interaction: A sui…Active Video Games Training for Older Adults: Comparative Study of User Experience, Workload, Pleasure, and Intensity (2025)Active Video Games Training f…Enhancing Social Interaction among Nursing Homes Residents with Interactive Public Display Systems (2022)Enhancing Social Interaction …Designing a Digital Fitness Game System for Older Adults in Community Settings (2018)Designing a Digital Fitness G…How skill balancing impact the elderly player experience? (2016)How skill balancing impact th…Ergonomic Criteria for Creating Online Educational Games for Seniors (2015)Ergonomic Criteria for Creati…Multiple resources and performance prediction (2002)Designing for Older Adults (2004)Designing Home Care Reminder Systems: Lessons Learned Through Co-Design with Older Users (2012)The Psychology of Science Text Comprehension (2014)A design framework of a smartphone user interface for elderly users (2022)Older Adults’ Interaction With Intelligent Virtual Assistants: The Role of Information Modality and Feedback (2022)Psychometric Properties of the Intrinsic Motivation Inventory in a Competitive Sport Setting: A Confirmatory Factor Analysis (1989)The Positive and Negative Affect Schedule (PANAS): Construct validity, measurement properties and normative data in a large non‐clinical sample (2004)Video game training enhances cognitive control in older adults (2013)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)User acceptance of information technology: system characteristics, user perceptions and behavioral impacts (1993)Task-Technology Fit and Individual Performance (1995)Using a touch screen computer to support relationships between people with dementia and caregivers (2010)PARO robot affects diverse interaction modalities in group sensory therapy for older adults with dementia (2013)Measuring the Closeness of Relationships: A Comprehensive Evaluation of the 'Inclusion of the Other in the Self' Scale (2015)Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research (1988)Physical Activity Enjoyment Scale: Two Validation Studies (1991)A meta-analysis of serious digital games for healthy lifestyle promotion (2014)What Video Games Have to Teach Us about Learning and Literacy (2004)Plasticity of executive functioning in young and older adults: Immediate training gains, transfer, and long-term maintenance. (2008)Learning to use new technologies by older adults: Perceived difficulties, experimentation behaviour and usability (2013)
this work references cited by second hop

References

  • 2010Multimodal interaction: A suitable strategy for including older users?55 cited

Cited by

  • 2018Designing a Digital Fitness Game System for Older Adults in Community Settings8 cited
  • 2015Ergonomic Criteria for Creating Online Educational Games for Seniors8 cited
  • 2025Active Video Games Training for Older Adults: Comparative Study of User Experience, Workload, Pleasure, and Intensity7 cited
  • 2022Enhancing Social Interaction among Nursing Homes Residents with Interactive Public Display Systems7 cited
  • 2016How skill balancing impact the elderly player experience?7 cited

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