No open-access location is known for this record yet.
No open-access location is known for this record yet.
This paper studies a virus inoculation game on social networks. A framework is presented which allows the measuring of the windfall of friendship, i.e., how much players benefit if they care about the welfare of their direct neighbors in the social network graph compared to purely selfish environments. We analyze the corresponding equilibria and show that the computation of the worst and best Nash equilibrium is NP-hard. Intriguingly, even though the windfall of friendship can never be negative, the social welfare does not increase monotonically with the extent to which players care for each other. While these phenomena are known on an anecdotal level, our framework allows us to quantify these effects analytically.
Loading…
Stored only when both papers are in the corpus — 45 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.