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The price of anarchy in games of incomplete information
16 references·16 citing·30 second hopsampled
The price of anarchy in games of incomplete information (2012)The price of anarchy in games of incomple…Intrinsic robustness of the price of anarchy (2009)Intrinsic robustness of the p…Internet Advertising and the Generalized Second-Price Auction: Selling Billions of Dollars Worth of Keywords (2007)Internet Advertising and the …Algorithmic Game Theory (2007)Algorithmic Game TheoryThe Price of Routing Unsplittable Flow (2005)The Price of Routing Unsplitt…The price of anarchy of finite congestion games (2005)The price of anarchy of finit…The complexity of pure Nash equilibria (2004)The complexity of pure Nash e…Strategic Learning and its Limits (2004)Strategic Learning and its Li…Games with Incomplete Information Played by “Bayesian” Players, I–III: Part I. The Basic Model (2004)Games with Incomplete Informa…Nash equilibria in competitive societies, with applications to facility location, traffic routing and auctions (2003)Nash equilibria in competitiv…Worst-Case Equilibria (1999)Worst-Case EquilibriaStrategically zero-sum games: The class of games whose completely mixed equilibria cannot be improved upon (1978)Strategically zero-sum games:…Subjectivity and correlation in randomized strategies (1974)Subjectivity and correlation …A class of games possessing pure-strategy Nash equilibria (1973)A class of games possessing p…Games with Incomplete Information Played by “Bayesian” Players Part II. Bayesian Equilibrium Points (1968)Games with Incomplete Informa…Games with Incomplete Information Played by ‘Bayesian’ Players, Part III. The Basic Probability Distribution of the Game (1968)Games with Incomplete Informa…Games with Incomplete Information Played by “Bayesian” Players, I–III Part I. The Basic Model (1967)Games with Incomplete Informa…Agent Transformation of Bayesian Games (2021)Agent Transformation of Bayes…The Price of Anarchy in Auctions (2017)The Price of Anarchy in Aucti…Full Implementation and Belief Restrictions (2017)Full Implementation and Belie…The price of anarchy in large games (2016)The price of anarchy in large…Descending Price Optimally Coordinates Search (2016)Descending Price Optimally Co…Bayesian Combinatorial Auctions (2016)Bayesian Combinatorial Auctio…Learning and Efficiency in Games with Dynamic Population (2015)Learning and Efficiency in Ga…Econometrics for Learning Agents (2015)Econometrics for Learning Age…Weighted Congestion Games (2014)Weighted Congestion GamesMechanism design in large games (2014)Mechanism design in large gam…Mechanism Design and Approximation (2014)Mechanism Design and Approxim…Bounding the inefficiency of outcomes in generalized second price auctions (2014)Bounding the inefficiency of …Asymptotically truthful equilibrium selection in large congestion games (2014)Asymptotically truthful equil…Simultaneous auctions are (almost) efficient (2013)Simultaneous auctions are (al…Bayesian Mechanism Design (2013)Bayesian Mechanism DesignIntrinsic robustness of the price of anarchy (2012)Intrinsic robustness of the p…Equilibrium points in n -person games (1950)A Social Equilibrium Existence Theorem* (1952)Incentive Compatibility and the Bargaining Problem (1979)Predation, reputation, and entry deterrence (1982)Non-cooperative games (1989)Non-Cooperative Games (1951)Correlated Equilibrium as an Expression of Bayesian Rationality (1987)A Behavioral Approach to the Rational Choice Theory of Collective Action Presidential Address, American political Science Association, 1997 (2010)Theory of games and economic behavior (2019)The Market for "Lemons": Quality Uncertainty and the Market Mechanism (1970)Job Market Signaling (1973)The Grammar of Society (2005)Potential Games (1996)The Price of Stability for Network Design with Fair Cost Allocation (2004)The complexity of computing a Nash equilibrium (2006)COUNTERSPECULATION, AUCTIONS, AND COMPETITIVE SEALED TENDERS (1961)Incentives in Teams (1973)Matching with Contracts (2005)Pass-Through as an Economic Tool: Principles of Incidence under Imperfect Competition (2013)Algorithms, games, and the internet (2001)Multiagent systems: algorithmic, game-theoretic, and logical foundations (2009)The Price of Fairness (2011)An experimental analysis of ultimatum bargaining (1982)Rationalist explanations for war (1995)The Theory of Incentives: The Principal-Agent Model (2001)Equilibrium Points in Nonzero-Sum n -Person Submodular Games (1979)Evolutionary Game Theory (2011)Society-in-the-loop: programming the algorithmic social contract (2017)Agent-Based Modeling in Economics and Finance: Past, Present, and Future (2025)Putting Auction Theory to Work (2004)
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References

  • 2007Algorithmic Game Theory2,416 cited
  • 1967Games with Incomplete Information Played by “Bayesian” Players, I–III Part I. The Basic Model2,152 cited
  • 2004Games with Incomplete Information Played by “Bayesian” Players, I–III: Part I. The Basic Model2,127 cited
  • 1973A class of games possessing pure-strategy Nash equilibria2,008 cited
  • 1999Worst-Case Equilibria1,962 cited
  • 1974Subjectivity and correlation in randomized strategies1,630 cited
  • 2007Internet Advertising and the Generalized Second-Price Auction: Selling Billions of Dollars Worth of Keywords1,570 cited
  • 1968Games with Incomplete Information Played by ‘Bayesian’ Players, Part III. The Basic Probability Distribution of the Game1,059 cited
  • 1968Games with Incomplete Information Played by “Bayesian” Players Part II. Bayesian Equilibrium Points988 cited
  • 2004The complexity of pure Nash equilibria662 cited
  • 2004Strategic Learning and its Limits606 cited
  • 2005The price of anarchy of finite congestion games452 cited
  • 2005The Price of Routing Unsplittable Flow354 cited
  • 2009Intrinsic robustness of the price of anarchy333 cited
  • 2003Nash equilibria in competitive societies, with applications to facility location, traffic routing and auctions

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320 cited
  • 1978Strategically zero-sum games: The class of games whose completely mixed equilibria cannot be improved upon230 cited
  • Cited by

    • 2013Simultaneous auctions are (almost) efficient122 cited
    • 2014Mechanism Design and Approximation119 cited
    • 2014Mechanism design in large games112 cited
    • 2017The Price of Anarchy in Auctions76 cited
    • 2014Bounding the inefficiency of outcomes in generalized second price auctions72 cited
    • 2021Agent Transformation of Bayesian Games70 cited
    • 2014Weighted Congestion Games62 cited
    • 2015Econometrics for Learning Agents58 cited
    • 2016Bayesian Combinatorial Auctions57 cited
    • 2015Learning and Efficiency in Games with Dynamic Population56 cited
    • 2017Full Implementation and Belief Restrictions49 cited
    • 2013Bayesian Mechanism Design46 cited
    • 2016The price of anarchy in large games45 cited
    • 2012Intrinsic robustness of the price of anarchy44 cited
    • 2016Descending Price Optimally Coordinates Search42 cited
    • 2014Asymptotically truthful equilibrium selection in large congestion games41 cited