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Digital games can engage children in therapeutic and learning activities. Incorporating living media in these designs can create feelings of empathy and caring in users. We present, Rafigh, a living media interface designed to motivate children with speech disorders to use their speech to care for a living mushroom colony. The mushrooms' growth is used to communicate how much speech is used during interaction.
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Stored only when both papers are in the corpus — 30 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.