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It's never been more important to teach youth the importance of healthy eating habits. Time to Eat, a mobile-phone-based game, motivates children to practice healthy eating habits by letting them care for a virtual pet. Players send the pet photos of the food they consume throughout the day; the food's healthiness determines the game's outcome. An examination of the game's design provides insight into the potential of deploying health games on mobile phones.
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Stored only when both papers are in the corpus — 128 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
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