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Time Warp and Breathing Time Buckets are two general-purpose optimistic synchronization strategies for supporting parallel discrete-event simulations. However, each one of these approaches has potential fatal shortcomings. Time Warp may exhibit rollback explosions that can cause an avalance of antimessages. Breathing Time Buckets, on the other hand, may not be able to process enough events per synchronization cycle to remain efficient.
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Stored only when both papers are in the corpus — 200 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
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