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Design for All as Focus in European ICT Teaching and Training Activities
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Design for All as Focus in European ICT Teaching and Training Activities (2009)Design for All as Focus in European ICT T…People with Disabilities: Materials for Teaching Accessibility and Design for All (2006)People with Disabilities: Mat…TPM: Using Experiential Learning to Support Accessibility in Computing Education (2020)TPM: Using Experiential Learn…Presenting and Evaluating the Impact of Experiential Learning in Computing Accessibility Education (2020)Presenting and Evaluating the…Teaching Video Game Design Accessibility: Toward Effective Pedagogic Interventions in Accessible Design (2019)Teaching Video Game Design Ac…Mainstreaming accessibility? Multidisciplinary problems or technical solutions (2011)Mainstreaming accessibility? …Inclusive Design Guidelines for HCI (2001)Web content accessibility guidelines 1.0 (2001)The missing link? Design for all elements in ICT education fostering e-inclusion. (2009)Web Content Accessibility Guidelines 2.0 (2009)Evaluating an accessibility intervention based on persona cards with diverse needs to teach accessibility to undergraduate students (2021)Web accessibility: what we have achieved and challenges ahead (2008)Social Interactions in Massively Multiplayer Online Role-Playing Gamers (2007)The HEXACO-60: A Short Measure of the Major Dimensions of Personality (2009)The benefits of playing video games. (2013)A Qualitative Investigation of Real World Accessible Design Experiences within a Large Scale Commercial Game Development Studio (2023)Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)Reflection, turning experience into learning (1985)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)What Frustrates Screen Reader Users on the Web: A Study of 100 Blind Users (2007)Progress on Website Accessibility? (2013)Exploring pedagogical culture for accessibility education in computing science (2016)A Systematic Review of the Promotion of Accessible Software Development (2022)A Gamification-Based Tool to Promote Accessible Design (2024)
this work references cited by second hop

References

  • 2006People with Disabilities: Materials for Teaching Accessibility and Design for All10 cited

Cited by

  • 2019Teaching Video Game Design Accessibility: Toward Effective Pedagogic Interventions in Accessible Design7 cited
  • 2020Presenting and Evaluating the Impact of Experiential Learning in Computing Accessibility Education4 cited
  • 2020TPM: Using Experiential Learning to Support Accessibility in Computing Education3 cited
  • 2011Mainstreaming accessibility? Multidisciplinary problems or technical solutions2 cited

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