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Digital Art: When Artistic and Cultural Muse Merges with Computer Technology
3 references·6 citing·24 second hop
Digital Art: When Artistic and Cultural Muse Merges with Computer Technology (2007)Digital Art: When Artistic and Cultural M…Virtual Art: From Illusion to Immersion (2003)Virtual Art: From Illusion to…Virtual Art: From Illusion to Immersion (2003)Virtual Art: From Illusion to…Virtual Art (2002)Virtual ArtThe rise of AI art: A look through digital artists' eyes (2025)The rise of AI art: A look th…Qualitative Study of Text-to-Image AI Generators and their Relationship with NFTs (2022)Qualitative Study of Text-to-…The role of the physical work environment for creative employees – a case study of digital artists (2014)The role of the physical work…A review of the characteristics of digital art expressed in contemporary fashion (2011)A review of the characteristi…The Creation Process in Digital Art (2009)The Creation Process in Digit…The Computer Medium in Digital Art's Creative Process (2009)The Computer Medium in Digita…The Open Work (1989)Virtual art: From illusion to immersion (2004)A/r/cography (2019)Fashion at the edge : spectacle, modernity and deathliness (2003)Art of the digital age (2007)Fashion at the edge: spectacle, modernity and deathliness (2012)Qualitative evaluation and research methods, 2nd ed. (1990)Toward a Theory of Organizational Creativity (1993)The rise of the creative class: and how it's transforming work, leisure, community and everyday life (2002)Art, Creativity, and the Potential of Artificial Intelligence (2019)Deep Learning Techniques for Speech Emotion Recognition, from Databases to Models (2021)Sustainable AI: AI for sustainability and the sustainability of AI (2021)The Uncanny Valley [From the Field] (2012)Self-Determination Theory in Work Organizations: The State of a Science (2017)The Discovery of Grounded Theory (2017)What is generative art? (2009)A philosophy of cinematic art (2010)Immersive Audio Storytelling: Podcasting and Serial Documentary in the Digital Publishing Industry (2019)The immersive turn: hype and hope in the emergence of virtual reality as a nonfiction platform (2018)The Work of Art in the Age of Artificial Intelligence: What Artists Can Teach Us About the Ethics of Data Practice (2019)Empathy and nausea: virtual reality and Jordan Wolfson’s Real Violence (2020)A history of virtual reality in performance (2006)Intimate Aesthetics and Facilitated Interaction (2014)Self-Negating Images: Towards An-Iconology (2017)
this work references cited by second hop

References

  • 2003Virtual Art: From Illusion to Immersion446 cited
  • 2002Virtual Art231 cited
  • 2003Virtual Art: From Illusion to Immersion53 cited

Cited by

  • 2014The role of the physical work environment for creative employees – a case study of digital artists57 cited
  • 2009The Creation Process in Digital Art21 cited
  • 2009The Computer Medium in Digital Art's Creative Process10 cited
  • 2011A review of the characteristics of digital art expressed in contemporary fashion9 cited
  • 2025The rise of AI art: A look through digital artists' eyes8 cited
  • 2022Qualitative Study of Text-to-Image AI Generators and their Relationship with NFTs7 cited

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