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A format to design narrative multimedia applications for cultural heritage communication
1 references·5 citing·20 second hop
A format to design narrative multimedia applications for cultural heritage communication (2010)A format to design narrative multimedia a…Adapting the museum: a non-intrusive user modeling approach (1999)Adapting the museum: a non-in…Serious Games in Cultural Heritage: A Review of Practices and Considerations in the Design of Location-Based Games (2022)Serious Games in Cultural Her…Supporting Designers in Creating Cognition-centered Personalized Cultural Heritage Activities (2019)Supporting Designers in Creat…DeCACHe: Supporting Designers in Creating Cognition-Centered Adaptive Cultural Heritage Activities (2019)DeCACHe: Supporting Designers…Promoting user engagement with digital cultural heritage collections (2018)Promoting user engagement wit…Reusing Multimedia Content for the Creation of Interactive Experiences in Cultural Institutions (2014)Reusing Multimedia Content fo…Story: Substance, Structure, Style, and the Principles of Screenwriting (1997)Twice-told tales: Collaborative narration of familiar stories (1997)Groupware: Design, Implementation, and Use (2003)IPSA: A Digital Archive of Herbals to Support Scientific Research (2003)Integrating Learning, Problem Solving, and Engagement in Narrative-Centered Learning Environments (2011)For the Win: How Game Thinking Can Revolutionize Your Business (2012)Travelling Culture - The Enjoyment of Cultural Heritage Through a Conceptualization of Thematic Path: A Preliminary Characterization (2024)Mental Representations: A Dual Coding Approach (1986)A serious game model for cultural heritage (2012)Visualizers versus verbalizers: Effects of cognitive style on learning with texts and pictures – An eye-tracking study (2016)Using thematic analysis in psychology (2006)Experience quality, perceived value, satisfaction and behavioral intentions for heritage tourists (2009)From game design elements to gamefulness (2011)Mobile game‐based learning in secondary education: engagement, motivation and learning in a mobile city game (2009)Learning cultural heritage by serious games (2013)Mapping learning and game mechanics for serious games analysis (2014)Digital Game-Based Heritage Education: Analyzing the Potential of Heritage-Based Video Games (2024)EXTERNAL AIDS FOR SOCIAL MEMORY (2001)Situating Approaches to Interactive Museum Guides (2008)When Augmented Reality Met Art: Lessons Learned from Researcher–Artist Interdisciplinary Work (2018)
this work references cited by second hop

References

  • 1999Adapting the museum: a non-intrusive user modeling approach29 cited

Cited by

  • 2022Serious Games in Cultural Heritage: A Review of Practices and Considerations in the Design of Location-Based Games58 cited
  • 2018Promoting user engagement with digital cultural heritage collections16 cited
  • 2019Supporting Designers in Creating Cognition-centered Personalized Cultural Heritage Activities5 cited
  • 2014Reusing Multimedia Content for the Creation of Interactive Experiences in Cultural Institutions3 cited
  • 2019DeCACHe: Supporting Designers in Creating Cognition-Centered Adaptive Cultural Heritage Activities2 cited

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