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Motivation and interface design: maximising learning opportunities
14 references·1 citing·38 second hop
Motivation and interface design: maximising learning opportunities (1998)Motivation and interface design: maximisi…Handbook of Individual Differences, Learning, and Instruction (2010)Handbook of Individual Differ…Implications of educational theory for the design of instructional multimedia (1998)Implications of educational t…Interactivity: A forgotten art? (1997)Interactivity: A forgotten ar…Multimedia and the changing experience of the learner (1995)Multimedia and the changing e…Emotional Intelligence: Why It Can Matter More Than IQ (1995)Emotional Intelligence: Why I…Using hypermedia to provide learner control (1994)Using hypermedia to provide l…Pseudoscience in Computer-Based Instruction: The Case of Learner Control Research. (1993)Pseudoscience in Computer-Bas…Mental models: A research focus for interactive learning systems (1992)Mental models: A research foc…Flow: the psychology of happiness (1992)Flow: the psychology of happi…Emerging technologies, ISD, and learning environments: Critical perspectives (1992)Emerging technologies, ISD, a…Requirements and benefits of effective interactive instruction: Learner control, self-regulation, and continuing motivation (1990)Requirements and benefits of …Cognitive Apprenticeship and Instructional Technology. Technical Report. (1988)Cognitive Apprenticeship and …Cognitive Apprenticeship and Instructional Technology (1988)Cognitive Apprenticeship and …The process of communication:an introduction to theory and practice (1960)The process of communication:…The Impact of User-Generated Interfaces on the Participation of Users with a Disability in Virtual Environments: Blizzard Entertainment's World of Warcraft Model (2015)The Impact of User-Generated …Constructivist Learning Environments: Case Studies in Instructional Design (1995)Interactivity and interactive functions in web‐based learning systems: a technical framework for designers (2003)E‐learning in higher education: some key aspects and their relationship to approaches to study (2009)Interactivity in the classroom and its impact on learning (2009)Handbook of Research on Educational Communications and Technology (2013)The origins of intelligence in children. (1952)Motivation reconsidered: The concept of competence. 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(2003)Searching for Learner-Centered, Constructivist, and Sociocultural Components of Collaborative Educational Learning Tools (2012)Thinking Styles and Cognitive Development (2002)Cognitive load in reading a foreign language text with multimedia aids and the influence of verbal and spatial abilities (2003)The Creative Personality (2005)Getting to grips with “interactivity”: helping teachers assess the educational value of CD‐ROMs (1998)Does the medium change the message? The impact of a web-based genetics course on university students' perspectives on learning and teaching (2002)ICT Supporting the Learning Process: The Premise, Reality, and Promise (2008)
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References

  • 1995Emotional Intelligence: Why It Can Matter More Than IQ7,214 cited
  • 1992Flow: the psychology of happiness745 cited
  • 1960The process of communication:an introduction to theory and practice655 cited
  • 1988Cognitive Apprenticeship and Instructional Technology485 cited
  • 1997Interactivity: A forgotten art?260 cited
  • 2010Handbook of Individual Differences, Learning, and Instruction244 cited
  • 1992Emerging technologies, ISD, and learning environments: Critical perspectives197 cited
  • 1993Pseudoscience in Computer-Based Instruction: The Case of Learner Control Research.184 cited
  • 1990Requirements and benefits of effective interactive instruction: Learner control, self-regulation, and continuing motivation181 cited
  • 1995Multimedia and the changing experience of the learner179 cited
  • 1992Mental models: A research focus for interactive learning systems118 cited
  • 1994Using hypermedia to provide learner control96 cited
  • 1998Implications of educational theory for the design of instructional multimedia88 cited
  • 1988Cognitive Apprenticeship and Instructional Technology. Technical Report.61 cited

Cited by

  • 2015The Impact of User-Generated Interfaces on the Participation of Users with a Disability in Virtual Environments: Blizzard Entertainment's World of Warcraft Model

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1 cited