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We present three interactive exhibit projects which add technology to the museum space or to the museum visitor. We propose a technological intervention which helps curators and designers to achieve a balance between leisure and learning and help them be more effective in conveying story and meaning. This is made possible by tracking people and objects with wireless and unencumbering real-time computer-vision techniques, and with wearable computers which can respond to the context and presence of the visitor along the path of the exhibit. By using these techniques museums can present a larger variety and more connected material in an engaging manner within the limited physical space available. They can also enrich and personalize the visit with a wearable computer-driven visual and auditory storyteller which can adapt and guide the public through the path of the exhibit. All these svstems enhance the memory of thevisit and help build a constructiviststyle learning experience for the public.
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