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A Biotic Game Design Project for Integrated Life Science and Engineering Education
5 references·1 citing·24 second hop
A Biotic Game Design Project for Integrated Life Science and Engineering Education (2015)A Biotic Game Design Project for Integrat…Development and Application of STEAM Teaching Model Based on the Rube Goldberg’s Invention (2012)Development and Application o…Design, engineering and utility of biotic games (2010)Design, engineering and utili…Scratch (2009)ScratchComputer games and traditional CS courses (2009)Computer games and traditiona…The Art of Game Design (2008)The Art of Game DesignDesigning physics board games: a practical guide for educators (2022)Designing physics board games…Design patterns for games (2002)The effect of a male-oriented computer gaming culture on careers in the computer industry (2002)Game2Learn (2007)A framework for evidence based visual style development for serious games (2010)Motivational aspects of different learning contexts: “My mom won’t let me play this game…” (2012)LudusScope: Accessible Interactive Smartphone Microscopy for Life-Science Education (2016)Changing minds: computers, learning, and literacy (2001)Stuck in the Shallow End: Education, Race, and Computing (2008)Digital Natives, Digital Immigrants (2012)Digital Fabrication and ‘Making’ in Education (2013)Intrinsic motivation, curiosity, and learning (2016)Seven Affordances of Computer-Supported Collaborative Learning: How to Support Collaborative Learning? How Can Technologies Help? (2016)Sociobiology: The New Synthesis. (1976)Rules of Play: Game Design Fundamentals (2003)Molecular Biology of the Cell (2007)Design Guidelines and Empirical Case Study for Scaling Authentic Inquiry-based Science Learning via Open Online Courses and Interactive Biology Cloud Labs (2017)Gut Check: The evolution of an educational board game (2017)Games, Motivation, and Learning: A Research and Practice Model (2002)How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? (2005)Flow in games (and everything else) (2007)Gamification for Engaging Computer Science Students in Learning Activities: A Case Study (2014)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)Serious games and the gamification of tourism (2016)Innovating with STEAM in middle school classrooms: remixing education (2016)
this work references cited by second hop

References

  • 2009Scratch3,341 cited
  • 2008The Art of Game Design1,906 cited
  • 2010Design, engineering and utility of biotic games72 cited
  • 2009Computer games and traditional CS courses69 cited
  • 2012Development and Application of STEAM Teaching Model Based on the Rube Goldberg’s Invention58 cited

Cited by

  • 2022Designing physics board games: a practical guide for educators27 cited

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