SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Exploring the effects of game elements in m-participation
10 references·2 citing·51 second hop
Exploring the effects of game elements in m-participation (2015)Exploring the effects of game elements in…The Wealth of Networks (2017)The Wealth of NetworksFrom e-government to we-government: Defining a typology for citizen coproduction in the age of social media (2012)From e-government to we-gover…A User-Centered Theoretical Framework for Meaningful Gamification (2012)A User-Centered Theoretical F…From game design elements to gamefulness (2011)From game design elements to …Action design research (2011)Action design researchPervasive game flow (2007)Pervasive game flowThe New Face of Government: Citizen-Initiated Contacts in the Era of E-Government (2003)The New Face of Government: C…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Intrinsic and Extrinsic Motiv…Crossing the great divide: Coproduction, synergy, and development (1996)Crossing the great divide: Co…A Ladder Of Citizen Participation (1969)A Ladder Of Citizen Participa…Balancing Potential and Risk: The Living Lab Approach in Mobile Participation Research (2017)Balancing Potential and Risk:…A Review of Introducing Game Elements to e-Participation (2016)A Review of Introducing Game …Gifts and Exchanges (1982)Governing the Commons: The Evolution of Institutions for Collective Action (1992)Free culture: how big media uses technology and the law to lock down culture and control creativity (2004)The politics of ‘platforms’ (2010)Big other: Surveillance Capitalism and the Prospects of an Information Civilization (2015)Filter Bubbles, Echo Chambers, and Online News Consumption (2016)Weapon of the Strong? Participatory Inequality and the Internet (2010)Government innovation through social media (2013)A review of informal volunteerism in emergencies and disasters: Definition, opportunities and challenges (2015)Digital government evolution: From transformation to contextualization (2015)Economics, Organization and Management. (1993)Production, Information Costs and Economic Organization (1996)Bonds and Bridges: Social Capital and Poverty (2002)Beyond Engagement and Participation: User and Community Coproduction of Public Services (2007)Varieties of Participation in Public Services: The Who, When, and What of Coproduction (2017)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Gamification. using game-design elements in non-gaming contexts (2011)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Flow: The Psychology of Optimal Experience (1991)GameFlow (2005)Information and Communication Technologies in Tourism 2014 (2013)A systematic review of quantitative studies on the enjoyment of digital entertainment games (2014)Dynamic difficulty using brain metrics of workload (2014)Strong Democracy: Participatory Politics for a New Age (1985)The Internet and Political Transformation: Populism, Community, and Accelerated Pluralism (1998)Citizen interaction with e-government: From the streets to servers? (2004)The case for bureaucracy : a public administration polemic (2004)E‐Participation, Transparency, and Trust in Local Government (2012)A framework for interpreting social media interactions in the public sector (2013)Working knowledge: how organizations manage what they know (1998)Review : Knowledge Management and Knowledge Management Systems: Conceptual Foundations And Research Issues1,2 (2001)Design science in information systems research (2004)Pragmatism vs interpretivism in qualitative information systems research (2011)FEDS: a Framework for Evaluation in Design Science Research (2014)The Sociotechnical Axis of Cohesion for the is Discipline: Its Historical Legacy and its Continued Relevance1 (2019)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Motivational Beliefs, Values, and Goals (2002)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)Handbook of Self-Determination Research (2004)Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification for Engaging Computer Science Students in Learning Activities: A Case Study (2014)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)Serious games and the gamification of tourism (2016)Citizen Participation in Decision Making: Is It Worth the Effort? (2004)Varieties of Participation in Complex Governance (2006)
this work references cited by second hop

References

  • 2000Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions18,652 cited
  • 1969A Ladder Of Citizen Participation17,032 cited
  • 2011From game design elements to gamefulness8,391 cited
  • 2017The Wealth of Networks3,683 cited
  • 1996Crossing the great divide: Coproduction, synergy, and development2,656 cited
  • 2012From e-government to we-government: Defining a typology for citizen coproduction in the age of social media1,339 cited
  • 2011Action design research1,214 cited
  • 2003The New Face of Government: Citizen-Initiated Contacts in the Era of E-Government581 cited
  • 2012A User-Centered Theoretical Framework for Meaningful Gamification563 cited
  • 2007Pervasive game flow172 cited

Cited by

  • 2016A Review of Introducing Game Elements to e-Participation36 cited
  • 2017Balancing Potential and Risk: The Living Lab Approach in Mobile Participation Research8 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work