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Effectiveness of a serious game for medical education on insulin therapy: a pilot study
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Effectiveness of a serious game for medical education on insulin therapy: a pilot study (2015)Effectiveness of a serious game for medic…InsuOnline, a Serious Game to Teach Insulin Therapy to Primary Care Physicians: Design of the Game and a Randomized Controlled Trial for Educational Validation (2013)InsuOnline, a Serious Game to…Educational games for health professionals (2013)Educational games for health …Medical student attitudes toward video games and related new media technologies in medical education (2010)Medical student attitudes tow…Integrating Adult Learning Principles Into Training for Public Health Practice (2008)Integrating Adult Learning Pr…What video games have to teach us about learning and literacy (2004)What video games have to teac…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…The Modern practice of adult education : andragogy versus pedagogy / (1970)Experiential Learning : Experience as the Source of Learning and Development (1983)Active learning : creating excitement in the classroom (1991)Educational gaming in the health sciences: systematic review (2008)Game-Based E-Learning Is More Effective than a Conventional Instructional Method: A Randomized Controlled Trial with Third-Year Medical Students (2013)Effectiveness of serious games in nurse education: A systematic review (2021)The Hero with a Thousand Faces (1949)CONSORT-EHEALTH: Improving and Standardizing Evaluation Reports of Web-based and Mobile Health Interventions (2011)Digital Games for Type 1 and Type 2 Diabetes: Underpinning Theory With Three Illustrative Examples (2015)Digital games in medical education:Key terms, concepts, and definitions (2017)InsuOnline, an Electronic Game for Medical Education on Insulin Therapy: A Randomized Controlled Trial With Primary Care Physicians (2017)Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Millennials Rising: The Next Great Generation (2000)What video games have to teach us about learning and literacy (2003)Computer game-based and traditional learning method: a comparison regarding students’ knowledge retention (2013)Using a serious game to complement CPR instruction in a nurse faculty (2015)Health Education Serious Games Targeting Health Care Providers, Patients, and Public Health Users: Scoping Review (2019)The Modern Practice of Adult Education: From Pedagogy to Andragogy (1970)The Adult Learner: A Neglected Species (1979)The Adult Learner: The Definitive Classic in Adult Education and Human Resource Development (2005)Developing web-based training for public health practitioners: what can we learn from a review of five disciplines? (2012)Fostering Student Engagement: Creative Problem-Solving in Small Group Facilitations (2015)Building capacity for water, sanitation, and hygiene programming: Training evaluation theory applied to CLTS management training in Kenya (2016)Educational game design for online education (2008)Exploring the potential of computer and video games for health and physical education: A literature review (2009)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)
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References

  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2004What video games have to teach us about learning and literacy575 cited
  • 2013Educational games for health professionals219 cited
  • 2008Integrating Adult Learning Principles Into Training for Public Health Practice210 cited
  • 2010Medical student attitudes toward video games and related new media technologies in medical education195 cited
  • 2013InsuOnline, a Serious Game to Teach Insulin Therapy to Primary Care Physicians: Design of the Game and a Randomized Controlled Trial for Educational Validation70 cited

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