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Optimizing the Use of Personal Response Devices (Clickers) in Large-Enrollment Introductory Courses
2 references·1 citing·12 second hop
Optimizing the Use of Personal Response Devices (Clickers) in Large-Enrollment Introductory Courses (2008)Optimizing the Use of Personal Response D…Clickers in the Classroom: How to Enhance Science Teaching Using Classroom Response Systems (2004)Clickers in the Classroom: Ho…Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)Taxonomy of Educational Objec…Making a Game Out of It: Using Web-Based Competitive Quizzes for Quantitative Analysis Content Review (2017)Making a Game Out of It: Usin…Examining the benefits and challenges of using audience response systems: A review of the literature (2009)Gamification in Education: A Systematic Mapping Study (2015)Using Kahoot! in the Classroom to Create Engagement and Active Learning: A Game-Based Technology Solution for eLearning Novices (2017)Turning a traditional teaching setting into a feedback-rich environment (2018)New approaches to adapt escape game activities to large audience in chemical engineering: Numeric supports and students’ participation (2020)Online quizzes for content consolidation in higher education: A comparative study in tourism degrees (2024)Withdrawing From School (1989)A Revision of Bloom's Taxonomy: An Overview (2002)Identification and Assessment of Intercultural Competence as a Student Outcome of Internationalization (2006)Efficacy of Personal Response Systems (“Clickers”) in Large, Introductory Psychology Classes (2008)Vibrant student voices: exploring effects of the use of clickers in large college courses (2008)Why does peer instruction benefit student learning? (2020)
this work references cited by second hop

References

  • 1956Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain9,342 cited
  • 2004Clickers in the Classroom: How to Enhance Science Teaching Using Classroom Response Systems172 cited

Cited by

  • 2017Making a Game Out of It: Using Web-Based Competitive Quizzes for Quantitative Analysis Content Review54 cited

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