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Innovation Diffusion
16 references·2 citing·50 second hop
Innovation Diffusion (2011)Innovation DiffusionDiffusion of Innovations 1 (2019)Diffusion of Innovations 1Handbook of Research on Educational Communications and Technology (2013)Handbook of Research on Educa…Games and Simulations and Their Relationships to Learning (2013)Games and Simulations and The…Instructional-Design Theories and Models: Building a Common Knowledge Base. Volume III. (2009)Instructional-Design Theories…Unpacking the potential of educational gaming: A new tool for gaming research (2007)Unpacking the potential of ed…Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Why Minimal Guidance During I…Understanding Digital Games (2006)Understanding Digital GamesValidation of Simulation: Patterns in the Social and Natural Sciences (2005)Validation of Simulation: Pat…Educational psychologist (2005)Educational psychologistConcepts of Model Verification and Validation (2004)Concepts of Model Verificatio…Taking the Load Off a Learner's Mind: Instructional Design for Complex Learning (2003)Taking the Load Off a Learner…Diffusion of innovations (2003)Diffusion of innovationsAn Exploration of Game-Derived Learning in Total Enterprise Simulations (2001)An Exploration of Game-Derive…Review of educational use of games and simulations. (2000)Review of educational use of …Aircrew Training and Assessment (2000)Aircrew Training and Assessme…An Instructional Theory for the Design of Computer-Based Simulations. (1989)An Instructional Theory for t…Serious games may shape the future of accounting education by exploring hybrid skills (2022)Serious games may shape the f…Assessment in and of Serious Games: An Overview (2013)Assessment in and of Serious …The Process of Education (1960)Learner control in computer based learning (1980)Skill and automaticity: Relations, implications, and future directions. 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(1994)Cognitive Load Theory and Complex Learning: Recent Developments and Future Directions (2005)Scaffolding in Teacher–Student Interaction: A Decade of Research (2010)Cognitive Architecture and Instructional Design: 20 Years Later (2019)Media will never influence learning (1994)Cognitive Architecture and Instructional Design (1998)Metacognition in Educational Theory and Practice (1998)Interactive Multimodal Learning Environments (2007)Thinking in the Digital Era: A Revised Model for Digital Literacy (2012)Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness (2013)The Origins and Development of the Diffusion of Innovations Paradigm as an Example of Scientific Growth (1995)Network models of the diffusion of innovations (1996)The utilization of e‐government services: citizen trust, innovation and acceptance factors* (2005)Sociomaterial Practices: Exploring Technology at Work (2007)Is innovation always beneficial? A meta-analysis of the relationship between innovation and performance in SMEs (2010)e-Learning, online learning, and distance learning environments: Are they the same? (2010)Phases of inquiry-based learning: Definitions and the inquiry cycle (2015)Verbal and Math Self-Concepts: An Internal/External Frame of Reference Model (1986)Development and use of the ARCS model of instructional design (1987)Are Cognitive Skills Context-Bound? (1989)
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References

  • 2019Diffusion of Innovations 137,557 cited
  • 2003Diffusion of innovations20,555 cited
  • 2006Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching7,181 cited
  • 2013Handbook of Research on Educational Communications and Technology2,744 cited
  • 2003Taking the Load Off a Learner's Mind: Instructional Design for Complex Learning880 cited
  • 2005Educational psychologist359 cited
  • 2013Games and Simulations and Their Relationships to Learning344 cited
  • 2004Concepts of Model Verification and Validation273 cited
  • 1989An Instructional Theory for the Design of Computer-Based Simulations.197 cited
  • 2006Understanding Digital Games128 cited
  • 2007Unpacking the potential of educational gaming: A new tool for gaming research127 cited
  • 2005Validation of Simulation: Patterns in the Social and Natural Sciences87 cited
  • 2000Aircrew Training and Assessment84 cited
  • 2001An Exploration of Game-Derived Learning in Total Enterprise Simulations83 cited
  • 2009Instructional-Design Theories and Models: Building a Common Knowledge Base. Volume III.75 cited

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  • 2000Review of educational use of games and simulations.55 cited
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    • 2013Assessment in and of Serious Games: An Overview662 cited
    • 2022Serious games may shape the future of accounting education by exploring hybrid skills22 cited