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A hierarchical model approach for identifying the trait antecedents of general gambling propensity and of four gambling-related genres
16 references·0 citing·45 second hop
A hierarchical model approach for identifying the trait antecedents of general gambling propensity and of four gambling-related genres (2009)A hierarchical model approach for identif…Toward a theory of motivation and personality with application to word-of-mouth communications (2007)Toward a theory of motivation…Personality determinants of online shopping: Explaining online purchase intentions using a hierarchical approach (2007)Personality determinants of o…Superstitious Beliefs in Gambling Among Problem and Non-Problem Gamblers: Preliminary Data (2004)Superstitious Beliefs in Gamb…Optimism, Pessimism, and Gambling: The Downside of Optimism (2004)Optimism, Pessimism, and Gamb…Impulsiveness, Locus of Control, Motivation and Problem Gambling (2004)Impulsiveness, Locus of Contr…On the Trait Antecedents and Outcomes of Service Worker Job Resourcefulness: A Hierarchical Model Approach (2003)On the Trait Antecedents and …The 3M Model of Motivation and Personality (2000)The 3M Model of Motivation an…Self-Efficacy: The Exercise of Control (1999)Self-Efficacy: The Exercise o…Self-efficacy: the exercise of control (1997)Self-efficacy: the exercise o…Chances, Trances, And Lots Of Slots: Gambling Motives And Consumption Experiences (1997)Chances, Trances, And Lots Of…Measuring and Modifying Consumer Impulsiveness: A Cost‐Benefit Accessibility Framework (1996)Measuring and Modifying Consu…The utility of gambling. (1993)The utility of gambling.The utility of gambling (1993)The utility of gamblingThe Role of Optimum Stimulation Level in Exploratory Consumer Behavior (1992)The Role of Optimum Stimulati…The place of impulsiveness in a dimensional system of personality description (1977)The place of impulsiveness in…Personality: A Psychological Interpretation (1962)Personality: A Psychological …Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)The theory of planned behavior (1991)A power primer. (1992)Personality and technology acceptance: the influence of personality factors on the core constructs of the Technology Acceptance Model (2011)Explaining online shopping behavior with fsQCA: The role of cognitive and affective perceptions (2015)e-Purchase Intention of Taiwanese Consumers: Sustainable Mediation of Perceived Usefulness and Perceived Ease of Use (2018)The illusion of control. 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References

  • 1999Self-Efficacy: The Exercise of Control46,836 cited
  • 1997Self-efficacy: the exercise of control24,409 cited
  • 1962Personality: A Psychological Interpretation1,578 cited
  • 1977The place of impulsiveness in a dimensional system of personality description870 cited
  • 1992The Role of Optimum Stimulation Level in Exploratory Consumer Behavior726 cited
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  • 1996Measuring and Modifying Consumer Impulsiveness: A Cost‐Benefit Accessibility Framework324 cited
  • 2007Personality determinants of online shopping: Explaining online purchase intentions using a hierarchical approach270 cited
  • 2004Optimism, Pessimism, and Gambling: The Downside of Optimism206 cited
  • 2004Superstitious Beliefs in Gambling Among Problem and Non-Problem Gamblers: Preliminary Data201 cited
  • 2003On the Trait Antecedents and Outcomes of Service Worker Job Resourcefulness: A Hierarchical Model Approach198 cited
  • 1993The utility of gambling183 cited
  • 1993The utility of gambling.158 cited
  • 2007Toward a theory of motivation and personality with application to word-of-mouth communications150 cited
  • 2004Impulsiveness, Locus of Control, Motivation and Problem Gambling

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149 cited
  • 1997Chances, Trances, And Lots Of Slots: Gambling Motives And Consumption Experiences147 cited
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