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'This Is Not a Game': Immersive Aesthetics and Collective Play
9 references·1 citing·32 second hop
'This Is Not a Game': Immersive Aesthetics and Collective Play (2003)'This Is Not a Game': Immersive Aesthetic…Virtual Art: From Illusion to Immersion (2003)Virtual Art: From Illusion to…Smart mobs: the next social revolution (2003)Smart mobs: the next social r…Multimedia: from Wagner to virtual reality (2002)Multimedia: from Wagner to vi…The Radical in Performance (2000)The Radical in PerformanceThe Information Bomb (2000)The Information Bomb5. The Practice of Everyday Life (2000)5. The Practice of Everyday L…BODY, BRAIN, AND CULTURE (1983)BODY, BRAIN, AND CULTUREFrame Analysis: An Essay on the Organization of Experience. (1975)Frame Analysis: An Essay on t…Steps to an Ecology of Mind (1973)Steps to an Ecology of MindThe pervasive discourse (2007)The pervasive discourseBeyond boredom and anxiety (1975)The Spectrum of Ritual: A Biogenetic Structural Analysis (1980)NEUROTHEOLOGY: THE WORKING BRAIN AND THE WORK OF THEOLOGY (1984)Neuroanthropology: a humanistic science for the study of the culture–brain nexus (2009)Acts of Gaiety (2012)Science in Action: How to Follow Scientists and Engineers through Society (1988)The Computer for the 21st Century (1991)Introduction (2002)The Wealth of Networks: How Social Production Transforms Markets and Freedom (2007)The Logic of Connective Action (2013)The Logic of Connective Action: Digital Media and the Personalization of Contentious Politics (2016)What is generative art? (2009)A philosophy of cinematic art (2010)Immersive Audio Storytelling: Podcasting and Serial Documentary in the Digital Publishing Industry (2019)Securocratic wars of public safety (2004)Health clubs and body politics: aesthetics and the quest for physical capital (2005)Nordic Slow Adventure: Explorations in Time and Nature (2015)A Dynamic Theory of Organizational Knowledge Creation (1994)Social Capital, Intellectual Capital, and the Organizational Advantage (1998)Learning by Expanding (2014)What is multimedia journalism1? (2004)Designing persuasive destination websites: A mental imagery processing perspective (2011)Common Metrics to Benchmark Human-Machine Teams (HMT): A Review (2018)What Is Agency? (1998)Framing, Agenda Setting, and Priming: The Evolution of Three Media Effects Models (2006)Beyond Markets and States: Polycentric Governance of Complex Economic Systems (2010)Inter-acting with the Past - the use of participatory theatre at museums and heritage sites (2000)Falling Off a Wall: Degrees of Change in British Actor Training (2002)This might be a game: ubiquitous play and performance at the turn of the twenty-first century (2006)People as Infrastructure: Intersecting Fragments in Johannesburg (2004)Autoethnography: An Overview (2010)Towards a Politics of Mobility (2010)
this work references cited by second hop

References

  • 1975Frame Analysis: An Essay on the Organization of Experience.11,892 cited
  • 20005. The Practice of Everyday Life10,734 cited
  • 1973Steps to an Ecology of Mind7,226 cited
  • 2003Smart mobs: the next social revolution1,479 cited
  • 2003Virtual Art: From Illusion to Immersion446 cited
  • 2002Multimedia: from Wagner to virtual reality303 cited
  • 2000The Information Bomb274 cited
  • 1983BODY, BRAIN, AND CULTURE112 cited
  • 2000The Radical in Performance37 cited

Cited by

  • 2007The pervasive discourse108 cited

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