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This paper provides a description and applicable models of the concept of interaction in the context of multi-player games. The description is not restricted to the level of current implementations. More concrete takeaway consists of the conceptual interaction model and the hierarchical interaction model, which can be used as basic guidelines for richer interaction design. Furthermore, the empirical part describes several cases providing deeper insight into the area of combining games and academic research.
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Stored only when both papers are in the corpus — 23 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.